Quote:
Originally Posted by The one Casey Squid
Ive decided on a fire elementalist/ranger so I have some questions.
1.When allocating points whats a good method of adding them? Should I go all fire mastery... or should I rotate between that energy storage and beast mastery?
2.Whats a good skill set up for this class?
I've stopped using a pet for my E/R in Post-Searing. Whilst I found it useful in Pre, it seemed to be less effective in Post. Also, by loosing the pet, I gained more slots for Fire skills.
At present, my points are allocated to Fire, Energy Storage, and Wilderness Survival (for Troll Urgent only).
I usually allocate points based on how well my character is performing. If I found that I was constantly waiting for my energy to rebuild during battle, then the points went into Energy Storage. If I was struggling to keep my health at a safe level, then the points went into Wilderness Survival. If neither of the above applied, then the points just went into Fire.
As you can always re-allocate your points in town/outposts, you can always experiment or fine-tune your allocation.
For awhile, I had points in Air or Water, as I found the skills were more beneficial at the time, so it made sense to put points in them. Once I gained more/better Fire skills, I dropped Air/Water and re-allocated the points back to Fire.
Not sure if this is a good skill set up, but currently, my skills line-up is: Flare, Aura of Restoration, Fireball, Lava Front, Phoenix, Fire Storm, Troll Urgent, Rez Sig.
I have 2 (self) healing skills and hoping to get Healing Spring at some point to replace Troll Urgent. Flare is one I'll not let go off any time soon, as it does a fair amount of damge with low cost and quick recharge. Lava Front is useful to disperse the crowd if surrounded, quicker to cast than Fire Storm. Fireball and Phoenix are good for group attacks without causing them to flee.
I did have Frozen Burst and Ice Spikes in my line-up for a period. They were mainly used in conjunction with Lava Front or Fire Storm. The tactic was to slow down the enemy and keep them in the Fire AoEs for a few seconds longer. It worked quite well, but as newer/better Fire skills came into play, I decided to drop Water and simply add to Fire to increase the damage.
The skills are changeable like the points, so you can't go wrong in finding a set up which suits your playing style.