I was reading into the Invincimonk Build and I had a thought. What if you were to use a War/Mo instead of a Mo/War to get more AF and Damage Reduced at the cost of +3 Skills and 2 Pips of Energy Regen.
Here is the build I came up with:
Class: Warrior / Monk
Runes:
+3 to Strength
+3 to Axe Mastery
+3 to Hammer Mastery
+3 to Swordsmanship
+3 to Tactics
Offhand Item:
-50 HP
Attributes: (cost)
Strength: 0+3 (0)
Axe Mastery: 0+3 (0)
Hammer Mastery: 0+3 (0)
Swordsmanship: 0+3 (0)
Tactics: 0+3 (0)
Healing Prayers: 8 (37)
Protection Prayers: 12 (97)
Smiting Prayers: 10 (61)
Total attribute points used: 195/200
Skills:
1) Protective Spirit - (10,1/4,5) For 19 seconds, target ally cannot lose more than 10% health due to damage from a single attack or spell.
2) Symbol of Wrath - (15,2,30) For 5 seconds, foes in this location take 24 holy damage each second.
3) Bonetti's Defense - (8a,0,0) For 6 seconds, you have a 75% chance to block incoming melee attacks and arrows. You gain 5 energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.
4) Zealot's Fire - (10,1,30) For 60 seconds, whenever you use a skill on an ally, all foes adjacent to your target are struck for 24 fire damage.
5) Orison of Healing - (5,1,2) Heal target ally for 47 health.
6) Healing Hands (elite) - (5,1/4,25) For 10 seconds, whenever target ally is struck by an attack, that ally is healed for 16 health. This is an elite skill.
7) Mending - (10+,2,0) While you maintain this enchantment, target ally gains health regeneration of +2.
8) Balthazar's Spirit - (10+,2,0) While you maintain this enchantment, target ally gains adrenaline and energy after taking damage.
Any suggestions or thoughts would be appreciated. Thanks.
R


Also the places I farm now, the only stances I use are Flurry, Frenzy, and Sprint. Invinci-warriors are composed of Dolyak Signet, Watch Yourself, and various stances. You don't need to use the monk gimmick to get by, the warrior has plenty of options.