Don't be so quick to take my words as confirmation of anything.
I said that strength is still
popular because it used to be the the best line in the game. Reuptation takes a while to wear off.
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Originally Posted by torry
Nobody plays a Strength warrior.
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Find me 10 primary warriors and I'll show you 10 who have points in strength.
People will continue to play strength as long as it has Armor Penetration linked to it, plain and simple.
Warrior's Endurance is a terrific skill with a poorly written description. It gives you 3 energy per hit and only stops giving you energy when your energy reaches 15. Then, as soon as you spend the energy, it starts giving it to you again. It opens up a world of choices for a warrior who wants to use energy based skills. My personal favorites for use with Warrior's Endurance are Life Siphon and Immolate, unfortunately you need a 12 in both attributes to use them well, which makes it difficult to work out the attribute point spread.
Using Hundred Blades with Warrior's Endurance means you get to use HB for free and you net at least 1 energy from swinging, more (+6 per additional person) if there is anyone else standing next to your target.
I think you have an agenda to prove that strength is a bad line, and I'm not sure why. Sure it has some skills I wouldn't consider using, but most lines do. The point is that strength helps a warrior do his job better. The formula for a warrior remains Weapon 12, strength X, secondary profession line Y until a better option is out there. You could consider a 4 attribute warrior I suppose, but you're probably giving up your high armor shield to do so.
You mention expertise being better than strength. Expertise is the most powerful primary attribute in the game, and here's to hoping it's toned down slightly in the near future. You don't consider how it looks on a warrior though- BAD. The best warrior skills that use energy are in Strength. If you could combine a high-level power attack with a high level of expertise, you'd have everyone crying for a nerf. There's a reason why Primary Attributes are exclusive to their particular classes, and that's just one example.
Power Attack is a terrific skill for powering through defenses like Shielding Hands and Healing Hands. It turns your 20 damage attack into a 44 damage attack, and that's not considering how many buffs you have stacked on top of it, like Warrior's Cunning and Conjure Element.
Don't sleep on Warrior's Cunning either. As far as I know it's still a skill, not a Stance or Enchantment, which means once you have it up and running there is no way for anyone to remove it from you. If you want to see how it affects your damage, check out Ensign's chart
here.
I don't see the reason to dismiss strength. Warriors want damage, damage, and more damage, together with a movement buff. Weapon + Strength gives you all of that. Your secondary class is just to find 1 or 2 nice skills to compliment it.