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If you're doing ANYTHING but primarily healing, don't go Monk, because your primary attribute will not be as useful...
The Divine Prayers attribute gives a passive healing bonus (+32 at lvl 10) to any monk spell cast, regardless of which attribute class it comes from. If a monk casts Smiting Prayers on their allies, they also heal them. Plus there are several good healing and resurrection spells available to a monk that doesn't take points in Healing Prayers - a smiting monk has access to Divine Healing, Divine Boon, Watchful Spirit, Resurrect, along with several anti-hex and condition spells.
The Smiting Monk's main function isn't to deal damage themselves - it's about supporting and strengthening the damage output of the entire party. It's the same as with health buffing, but specifically geared towards damage instead.
Holy damage ignores armor class, and so all of the Smiting Prayers buffs can wreak havoc when cast on party members that are up against armored opponents. Casting a smiting prayer on a healing monk at the right time can be the difference between that monk's life or death, and possibly the outcome of the entire battle.
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...plus you'll be targetted LIKE your a main healer, even if you're not.
The wise Smiting Monk knows this, and uses it to both his, and his team's advantage. |