Crystal Desert Monster are now insanely Powerful

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G
Gadenp
Pre-Searing Cadet
#1
Hi guys,
Who thinks that Crystal Desert Monster are now insanely Powerful?

I just got to Crustal Desert there with my 2nd char, and in a team of lvl 20s. All good armor, we got totally owned by a mob of crazy hex, poison crazied spiders in less then 5 minutes out of town.

Tried again, same diff.
Most of the team quits, try with different team, got owned again.
Tried with another team, got owned again.
Tried with henchy got owned big time.

Note the trend. I got proper armor and weapons, and my ranger before had little problems with proper teamwork.

I cannot stand it! Who else thinks that desert enemies are just to powerful for normal players now?

GW if u read this please do something.
-Loki-
-Loki-
Forge Runner
#2
No, they aren't more powerful. Just take on small groups at a time. If you aggro more than 1 group, back up, fight what you have aggroed, regen a bit, and move on.
HOXMAN
HOXMAN
Frost Gate Guardian
#3
I'd say take it easy and slow and one at a time...

yeah what loki said "P
G
Gadenp
Pre-Searing Cadet
#4
We did that, but monsters now come to us. When we run they start to merge into large groups. And they seem to love hexes more then before = bad for us.
kvndoom
kvndoom
Forge Runner
#5
You speak of the lovely Jade Scarabs that pop up at the teleporter. I've made the Amnoon to Augury run for guildies once or twice, so here's a little advice for you.

Do not use any kind of enchantment whatsoever. Have your healer bring spells only, for healing and hex removal. If anyone uses an enchantment, the Jades cast Chilbains, then transfer their self-imposed poison over to the closest patron. So, be wary of using Alesia or Lina for healing, since they use enchantments and they have no condition or hex removal spells.

Even with henchies, it's possible to kill the scarabs, as long as you call targets and focus on killing one at a time. Even a single one will cast Parasitic Bond on as many people as it can, which is why hex removal is critical.

Have one person totally ignore the scarabs and get on the teleporter pad to turn it on and memorize the pattern. Activate it and haul ass to the other side. Even if you die, the teleporter will stay on, so you can just haul booty from the rez shrine to the teleporter. They don't follow you, and there's really nowhere else between Amnoon and Augury that's hard to get by with a good group. The only other really bad spot in the desert is getting to Dunes of Despair. You're gonna get mobbed badly on that run, but it's not impossible.
Numa Pompilius
Numa Pompilius
Grotto Attendant
#6
Spiders? You mean Jade Scarabs? Just outside Amnoon, I suppose?

The only thing that's difficult about them is that they spam chillblains, so plan for getting your enchantments stripped.

They should be easy for a full team, provided you have a curse or death necro (not Claude) or domination mesmer with you, and a prot monk sure helps (Lina is good).

Oh, and like Hoxman said, don't aggro too many.
F
Fallstar
Academy Page
#7
Focus fire.
That's all there is too it.
And heal if you are under 50% health.
They'll spike with Vile Touch.
Tactical-Dillusions
Tactical-Dillusions
Desert Nomad
#8
Spiders? You mean Jade Scarabs?


They transfer any conditions back to you.
They strip enchantments.
They are hard as nails.
They gang up like bullies.

Gotta love 'em!
chippxero
chippxero
Krytan Explorer
#9
they've always been hardish but you just need a group of people that know what their doing and all target the same one kill it and repeat.
Makkert
Makkert
Black Beast of Aarrrrgghh
#10
I don't know what to say to this, except that it is good that a difficultyincrease is still perceived by some I guess...
Tactical-Dillusions
Tactical-Dillusions
Desert Nomad
#11
They just need a good team or alot of patience.

I remember my first time leaving Amnoon. I was stuck for two weeks because of those damned Jades. I finally made it by going a few inches at a time.
Out of myself, my brother and my former guild leader, i made it first, lol.

Nowadays it's less of a pain. I can easily solo 3 at a time with my ranger, retreating to attack again if i meet more than 3.

Drops suck though, lol.
G
Gadenp
Pre-Searing Cadet
#12
Thx guys for the help.

I will try your solutions .

It is reasssuring to know other pple have been through the same situation as me.
It is also reassuring to know that there is a solution thx.

Now back to GW, and trying to get past them
2
2_fingers
Frost Gate Guardian
#13
lol i remember the time when i was learning to master this run.... especially those outside the teleporter. Almost like line dancing. Once u pass them n thru the teleporter though, it becomes very easy.
O
Omg Kthxbye
Ascalonian Squire
#14
The thing is, there are main groups of mobs that player groups run into....but then more jades spawn from underground as soon as you hit them. You gotta take it VERY slow and very carefully pull the regular groups with a ranger and try to kill them very quickly before more jades spawn. You basically want to pull groups apart however you can and then focus on each monster to kill the group as fast as possible before too many get grouped up.

And NEVER try to run. You will NOT make it, and it is a sure way to commit suicide. Jades spawn everywhere, you will not get away.
Elena
Elena
Desert Nomad
#15
why would u wanna remove parasitic bond ? when u do it gives em health >.>
The Son Of Morgoth
The Son Of Morgoth
Wilds Pathfinder
#16
Gahhhhhh I Hate Those Things
Numa Pompilius
Numa Pompilius
Grotto Attendant
#17
Quote:
Originally Posted by Elena
why would u wanna remove parasitic bond ? when u do it gives em health >.>
Shatter it. 120 points armor-ignoring AoE damage. Bring Arcane Echo for double the fun.
The undead Mesmer
The undead Mesmer
Delphian Scribe
#18
Na they aint that hard you yust have to know their tactics xD

Yust take lina, alesia, orion (havent tryed him since the update) claude and little thom.


I own every group of jade scarabs with it ^^
4runner
4runner
Banned
#19
IGNITE ARROWS AND FRENZY IS ALL YOU'LL NEED, SPAM FRENZY AND YOU'LL RAPE EVERYONE OF THEM WITH FIRE DAMAGE!!!

15 marksmanship
12 wilderness survival

We can do it with 2 rangers and a m/w.

The key is fire damage! My ranger hits them for 70 - 102 damage per shot, constantly, they stand no chance.

IGN Maximus Aragonist
chris_nin00
chris_nin00
Dun dun dun
#20
Quote:
Originally Posted by 4runner
IGNITE ARROWS AND FRENZY IS ALL YOU'LL NEED, SPAM FRENZY AND YOU'LL RAPE EVERYONE OF THEM WITH FIRE DAMAGE!!!
......
/congrats
.....