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Originally Posted by The Hand Of Death
I like the idea because the map is missing something. Well on several missions you have to save prisoners from the charr. Well what stopped the charr from bringing prisoners back to their land? I think there should be somewhat of a small outpost hidden deep in a cave where escaped charr slaves have banded together to start some sort of rebelion. This would be FAR into charr territory and surrounded by high levels and it could offer quests like killing the this general or taking out the flame barrers.
For the city of Orr I thought that there maybe like a head piece that is customized that is given to you by that guy who infuses you. Orr would be island chains and such because in the manual it said that parts of the ruins stick out of the sea. The item given to you could allow you to see what was below the water. Maybe a large city like ruined ascalon full of the lost souls underwater in which you would need the item to acsess because without it you would drown.
I think the area around both lakes are empty there should be some sort of new race up there.
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I like ur idea for the Charr lands, having a prisoners outpost which you go from to do quests.
Since Ruins of Surmia and Great Northern Wall are missions, looking at the map we must enter from the left side. Because the dragons and Charr fight each other, the Charr probably wouldn't advance through Dragon's Gullet. Instead, look underneath Dragon's Gullet. There is an area-sized gap between it and the breach. We can enter it at the top left corner at the Flame Temple Corridor, then there is a portal to the next area at the top right corner. There will be lots of Charr parties that keep coming through the portal at the end, thats where they advance through. They are all like level 16 and you must defeat all of them so they stop spawning and you can go through the portal at the end. When you go through this portal you come into the Charr lands exterior (their outer lands). Now there are some large camps of level 20 Charr and they keep sending out small parties and you must slowly advance through this territory.
You can see to the right of Dragon's Gullet some big lakes. Cross these lakes and you go into the Charr lands interior. There can be some various tattered bridges and stuff so you can get across. Just before the portal into the interior lands, you fight a large group of level 20 Charr all at once, no avoiding it, then you go past and there is a portal into the Prisoner's Rebellion outpost. This is the cave in which deep down the prisoners are hiding and coming out to fight the Charr. There can be lots of quests from there, then you go into the Charr lands interiror. This is where the huge massive Charr camps, lvl 24-28s and stuff are. Very hard, lots of high levels. The quests are to do various things in this land, and eventually, you have pretty much defeated all the Charr except for their capital camp right up in the top right corner of this area. This is the biggest and highest level party, and includes the three head Charr chieftains. Obviously as it is an area you can keep doing it again and again, but the quest will be finished and you have defeated the Charr once and for all.