What glitches have you found?
Here are all the following that I've found.
Auroa Glade - You can go behind the portal by going to the side of it.
Granite Citadel - You can go behind the portal by going to the side of it.
D'alessio Seaboard - You can die if you stand against the gate. It is hard, the easiest possible ways are take off your armour, save your presearing armour, use superior runes, or get run there or find a way to get there at a low level... or a combination of these. I have seen people dead here, but I haven't successfully done it... yet.
I'm sure there are more places where you can go past the portals, and if you know them, post them. They're kind of fun to use to tease the people from behind the portals. Especially since there's not much else fun in the game to do really.
Glitches
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Naughty or cool stuff with the camera glitching
Low level or out of place monsters appear at boss spawn spots in S. Shiverpeaks when the boss isn't there.
A bugged. repeatable something or other in post searing that drops dyes like in pre searing i.e. lots - do not freaking PM me asking info (WARNED)
Monks can dance on air in Droknars and you can see the hole in their skull in a desert town.
One time the shadows in whitmans knocked me down and i was stuck knocked down for about a minute.. sliding around on my butt and couldn't do anything while my henches killed em
hmm what else..
Low level or out of place monsters appear at boss spawn spots in S. Shiverpeaks when the boss isn't there.
A bugged. repeatable something or other in post searing that drops dyes like in pre searing i.e. lots - do not freaking PM me asking info (WARNED)
Monks can dance on air in Droknars and you can see the hole in their skull in a desert town.
One time the shadows in whitmans knocked me down and i was stuck knocked down for about a minute.. sliding around on my butt and couldn't do anything while my henches killed em
hmm what else..
Trek nerd moment!!
It wasn't just a dude, it was two people. The first was the new Vulcan science officer, Sonak I think was his name, and the other was an admiral who happened to be Kirk's ex-wife. He married some admiral in the years between TOS and TMP and they divorced soon after. I can't remember why she was coming on board, but she got fried along with the Vulcan. The poor girl at the controls was old Yeoman Rand, the pretty skirt from TOS. Apparently she got promoted.
We now return you to that thing we call reality.
It wasn't just a dude, it was two people. The first was the new Vulcan science officer, Sonak I think was his name, and the other was an admiral who happened to be Kirk's ex-wife. He married some admiral in the years between TOS and TMP and they divorced soon after. I can't remember why she was coming on board, but she got fried along with the Vulcan. The poor girl at the controls was old Yeoman Rand, the pretty skirt from TOS. Apparently she got promoted.

We now return you to that thing we call reality.
You can use corpse exploitation spells in Divinity Coast to enter the cleansing area prematurely, causing the mission to become unbeatable.
The objective becomes to get cleansed in the fountain, and so the Justiciar won't open the gate. Then, you've got a necromancer that CAN get cleansed, but can't get out. Getting cleansed will ready you for the next mission objective, but without any of the party near the Eye of Janthir actually cleansed, the eye won't budge.
If you had a vampiric item, you could suicide outside of the gate and let the necromancer travel back through, I suppose.
More of an unforseen complication than a glitch.
The objective becomes to get cleansed in the fountain, and so the Justiciar won't open the gate. Then, you've got a necromancer that CAN get cleansed, but can't get out. Getting cleansed will ready you for the next mission objective, but without any of the party near the Eye of Janthir actually cleansed, the eye won't budge.
If you had a vampiric item, you could suicide outside of the gate and let the necromancer travel back through, I suppose.
More of an unforseen complication than a glitch.
Speaking of slightly fuxx0red graphics, did you know there's been flooding in Majestys Rest?
http://mikes-machine.mine.nu/temp/silly/palminwater.jpg
http://mikes-machine.mine.nu/temp/silly/palminwater.jpg
Also did you know theres a floating torch in Eastern Frontier? 
http://img61.imageshack.us/img61/215...loating9vx.jpg

http://img61.imageshack.us/img61/215...loating9vx.jpg
Also, did you encounter the Royal Charr Airforces of Surmia? 
http://img241.imageshack.us/img241/1214/gw0650ua.jpg

http://img241.imageshack.us/img241/1214/gw0650ua.jpg
Quote:
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Originally Posted by coleslawdressin
One time the shadows in whitmans knocked me down and i was stuck knocked down for about a minute.. sliding around on my butt and couldn't do anything while my henches killed em
hmm what else.. |
I got stuck on the landscape wayyy back near Grendich, I think. I could only spin around. My teammates tried pulling some monsters to kill me, to see if I would die & resurrect to cure the glitch. Damn things weren't strong enough, had to strip naked for them to hurt me, and I finally died in my skivvies. Anyway, that didn't work.
Thunderhead Keep has a plethora of oddities. Everyone knows about running through the closed gate; but, also walking the wooden planks up to the King's pedestal area, one at a time, all of our party members "slipped" down in what seemed to be the crack between the planks. Under the Boardwalk.
And what is with warriors being able to kill the tower inhabitants at Riverside with melee?
You have to stand inside the wall of ice at Borlis Pass, in order to place the powder keg in the proper place, to destroy that wall.
EDIT: I almost forgot, we were doing Borlis Pass, and one of our guildies accidentally dropped the torch after lighting the first beacon--and it disappeared. Pressing alt key, we finally located it behind the beacon, but at the BOTTOM of the ravine behind. I didn't think things "tumbled" downhill...
Thunderhead Keep has a plethora of oddities. Everyone knows about running through the closed gate; but, also walking the wooden planks up to the King's pedestal area, one at a time, all of our party members "slipped" down in what seemed to be the crack between the planks. Under the Boardwalk.
And what is with warriors being able to kill the tower inhabitants at Riverside with melee?
You have to stand inside the wall of ice at Borlis Pass, in order to place the powder keg in the proper place, to destroy that wall.
EDIT: I almost forgot, we were doing Borlis Pass, and one of our guildies accidentally dropped the torch after lighting the first beacon--and it disappeared. Pressing alt key, we finally located it behind the beacon, but at the BOTTOM of the ravine behind. I didn't think things "tumbled" downhill...
Quote:
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Originally Posted by Sofonisba
And what is with warriors being able to kill the tower inhabitants at Riverside with melee?
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It should mean the game is actually a 2d game, with a 3d perspective, seeing as it doesn't acknowledge vertical distance. (Warriors will attack you from under/on top of bridges, when you're far far away, vertically. However, since you're close enough laterally, it doesn't matter.)
