keep the pvpx faction gain!!
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Yeah, I agree. But then again everything in GW is underpowered. We should have always been getting this type of stuff. We wouldn't have to farm, etc... because we're always like in a rut, a ditch, in debt, we're always scraping at the surface to be able to play as skill and not grinding in this game. We need to get skill points faster, etc... We're just below what we should be. I think this should be the normal all the time, and occasionally have a boost like right now.
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I agree for the following reasons:::
1- the faction gain is great and loads of fun (but only temporarily since once we get used to it it'll be... well... normal)
2- In one run I can guarantee to gain enough faction to unlock something
3- In an absolutely fanatical weekend of dangerously long gaming hours I've gained enough faction to unlock 7 superior runes... That's a lot of gameplay for 7 out of how many hundred skills, elites, runes and upgrades? This isn't too much faction.
/signed
1- the faction gain is great and loads of fun (but only temporarily since once we get used to it it'll be... well... normal)
2- In one run I can guarantee to gain enough faction to unlock something
3- In an absolutely fanatical weekend of dangerously long gaming hours I've gained enough faction to unlock 7 superior runes... That's a lot of gameplay for 7 out of how many hundred skills, elites, runes and upgrades? This isn't too much faction.
/signed
A
I like this amount of faction gain too. Though it is too high, because I'm primarily a PvE player (though I still PvP ocasionally), and, well.. if I'd rather play PvP than doing what I like more.. then it's too high. Think of it as the reverse of what it was before, if you will. If I can casually unlock a skill every hour though PvE (capturing elites), then it should probably be the same for PvP. Maybe 2.5x what it is normally (half of what it is for the weekend) would be good. Though I'm terrible at balancing things. Perhaps 2000 faction per hour spent fighting in the tombs would be a good start for balance. Yeah, the more I think about it, the more I like 2.5x normal, though it might just be the lack of sleep. 
Anyway, just my $0.02 .

Anyway, just my $0.02 .
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Originally Posted by Warskull
If PvPX faction gain became the norm people everyone wouldn't need to get all the PvP in while they can.
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as to the OP, agreed. I'm a hardcore PvE player, so I only play PvP every so often. and before, it seemed like forever before i ever got to 1,000 faction(sorry, im a completist...i have to unlock all the perfect upgrades that i can, even if the one i found in PvE is 1 point below perfect)
plus, i can see where this is useful to the pvp person who isn't in a great pvp guild and for the people who don't play much, at all. they can get on, play half an hour and unlock an upgrade to make there character better
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Originally Posted by DrSLUGFly
I agree for the following reasons:::
1- the faction gain is great and loads of fun (but only temporarily since once we get used to it it'll be... well... normal) 2- In one run I can guarantee to gain enough faction to unlock something 3- I've gained enough faction to unlock 7 superior runes... /signed |
not to be rude but how many weeks would you have to play to get the exact same USEFUL TO YOU superiors?i have gotten many superior runes but i cant pick and choose like faction people
(couldnt use a one and only 1 was worth anythingAlthough the OP really stinks, I am also for keeping the faction gain.
1] The build variety this weekend has been absurd [Random Arena]. I've hit everything including Mind Wrack R/Me, IW R/Me, Dark Aura, Spinal Shivers [god that sucked =( ], and even an Invinci-Monk [that we beat in 10 minutes =O ]. This boosted reward is allowing players to try out new builds they wouldn't normally due to lack of a reward, and also allows them to unlock skills.
2] This gives them motivation to do PvE and seek out the outposts off the beaten path in order to unlock skills. It also saves us time by only having to go through the game with one character instead of three. >_>
Either way, once ANet observes the gigantic vaccuum that will inevitably occur after the event ends, it may have no choice.
1] The build variety this weekend has been absurd [Random Arena]. I've hit everything including Mind Wrack R/Me, IW R/Me, Dark Aura, Spinal Shivers [god that sucked =( ], and even an Invinci-Monk [that we beat in 10 minutes =O ]. This boosted reward is allowing players to try out new builds they wouldn't normally due to lack of a reward, and also allows them to unlock skills.
2] This gives them motivation to do PvE and seek out the outposts off the beaten path in order to unlock skills. It also saves us time by only having to go through the game with one character instead of three. >_>
Either way, once ANet observes the gigantic vaccuum that will inevitably occur after the event ends, it may have no choice.
I agree with this idea. Although the faction gain is a bit high, as I've nearly increased by faction count by 10x within maybe 12 hours time, it still should be tremdously higher than the pre-event faction rewards. Somewhere about half-way inbetween current and pre-event faction seems good. Once this event is over, basically no more pvp for me for awhile. So yeah, anet is going to see a huge pvp vacuum.
h
Quote:
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Originally Posted by Slade xTekno
Although the OP really stinks, I am also for keeping the faction gain.
1] The build variety this weekend has been absurd [Random Arena]. I've hit everything including Mind Wrack R/Me, IW R/Me, Dark Aura, Spinal Shivers [god that sucked =( ], and even an Invinci-Monk [that we beat in 10 minutes =O ]. This boosted reward is allowing players to try out new builds they wouldn't normally due to lack of a reward, and also allows them to unlock skills. 2] This gives them motivation to do PvE and seek out the outposts off the beaten path in order to unlock skills. It also saves us time by only having to go through the game with one character instead of three. >_> Either way, once ANet observes the gigantic vaccuum that will inevitably occur after the event ends, it may have no choice. |
the main problem now is another issue: you must have a PvE character that's finished the game in order to get certain skills (i.e. elites). the upgrades aren't a problem, though.
and those fragility r/me's....those guys made a killing out of me. the horror.....

