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? on the different type of halls
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Lava Hall: Step in lava, get crippled and be on fire
Dead Hall: Tar in certain spots that slows movement
Frozen Hall: Ice in very many spots that slows movement if you stay still too long
Druid's Hall: The streams give health regeneration of +1 (I think it's +1... probably... not sure).
I don't think the others have anything particularly special.
Dead Hall: Tar in certain spots that slows movement
Frozen Hall: Ice in very many spots that slows movement if you stay still too long
Druid's Hall: The streams give health regeneration of +1 (I think it's +1... probably... not sure).
I don't think the others have anything particularly special.
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Blah another question, which I think I know the answer is yes. Can you change the guild hall type after choosing one, if you have another signel or how ever that apsect works? Or is it one of those one time deals, because i think in the last beta you could change you flag design, but had to pay the 1100 gps to do it.
