I'd just like to give my opinion on one strategy for creating a Warrior/Monk. It has come to my attention, through several hours of play, that one enchantment on a warrior just won't do any good with all that competition you're facing. Solution? Use two.
My recommendations? Live Vicariously and Mending. It's what I use, and I have rarely been killed during play. Here's a more specific look:
Attributes:
Healing: 10
Swordsmanship: 10
Strength: 10
Tactics: 5/6 (forgot)
Skills:
(Adrenaline based)
- Sever Artery
- Gash
- Galrath Slash
- Final Thrust
- Rush
(Signets)
- Healing Signet
(Enchantments)
- Mending
- Live Vicariously
Of all the hours I've played, this is probably the most fun I've ever had, I'm nearly immortal, (unless there are like 5 people against me, of course)
Now, with Enchantments like Mending, you will have HP regen. of 3, and Live Vicariously you'll gain 10 HP every time you attack someone. That's pretty good healing there. Although you wont have any MP recovery whatsoever, you wont need it, because your healing signet will do the emergency healing for you. Also, ironically, the more you attack, the more you heal, so attacking is a MUST.AND, as a precaution, if several people are teaming up on you, you have Rush, an adrenaline based skill which allows you to run 25% faster. You'll be fine, guaranteed.
More specifically, follow these steps:
Cast Mending.
Cast Live Vicariously.
Target enemy.
Use Sever Artery.
Use Gash.
Use Galrath Slash.
Attack until health below 50%.
Use Final Thrust.
Use Sever Artery.
Use any skill / just attack til dead
Repeat with next enemy.
Use Rush if they run away.
Use Healing Signet if more than 2 people are ganging up on you.
Hope you like it! Give feedback =P
Some general tips:
- Contrary to popular belief, killing the healer first isn't always the best solution. IMHO, just kill the casters first, (low armor) then the warriors, (low healing) and THEN the healers. Why? The avg. 8 second ressurect will be far too long for all the healers to ressurect everyone. And while they ressurect, they are vulnerable to attack, leaving you to kill them easily. Tweaks may be made if healers are all concentrating on one warrior. The advantages? Well, you won't have those casters hailing spells on you while it takes an uber long time to finish off those Monks.
(Now I'll just walk away, regretting I ever revealed this information to you)
--Have fun-- Send feedback! =)
Edit: Oh, and by the way, if any of you find a way to put Frenzy (5 MP used, sigh) in here, please tell. =) Thanks! =)
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since I like insta-rez from teamates instead, but Final Thrust doesn't seem that great of a payoff when you already have 3 adrenaline skills.