Quote:
Originally Posted by Tormentor Warrior
ty guys awsome...
got that down.. but i need a trapping advice as well.. is spike trap usefull why why not(explain both)
lol
Ok, well, I don't know much about trapping I admit but from what I can tell the following are some things to consider with spike trap.
Wack of damage, Kd, and cripple are all nice effects but this does take your elite spot. There are a couple other elites that might be used instead for different reasons.
Oath Shot: Your traps have a 20 sec recharge time (except dust is 30 i think?) so you want to have a good way of being able get a new set of traps laid more quickly. Oath shot instantly recharges all your traps. Its drawback is that it has to hit something and it costs 10. Instead of oath shot you might use serpents quickness and keep spike trap.
Trappers Focus: Your traps are easily interrupted which of course is something you need to get around. This new elite does this nicely. Of course you still take damage while you sit there trapping, so you might use the elite Escape. Instead of those 2 elites, to keep spike trap you might use whirling defence or mantra of resolve (well this one still gets u hurt) or both.
Some sample builds (again, I'm no trapper...but here are some ideas)
Spike Trap {E}
Dust Trap
Flame Trap
Barbed Trap
Whiling Defence
Mantra of Resolve
Serpents Quickness
Res Sig
(swap out a trap for troll's if u like)
Oath Shot {E}
Dust
Flame
Barbed
Whirling
Trolls
Mantra
Res Sig
Trappers Focus {E}
Dust
Flame
Barbed
......???
Whirling
Trolls
Res Sig