So im helping a friend of mine forge 15k armor and a lag spike hits while he is trying to make a helmet. Because the game counted it as a triple click the poor SoB has 3 15k endgame helmets with MY materials. I'm unbelievably pissed. Please put a message up when you click craft.
"Are you sure you like to forge blah blah blah?"
We spend alot of time gathering materials and cash to make this crap. First time this happened and I hope the last. Please fix this. To me, who lost alot with this BS, this is a huge issue. I don't ever want to see this happen to another player. Please make armor crafting as secure as trade.
/Signed with blood
Please! For the love of god... implement this.
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Simple solution: Click the craft button once, and if it doesn't register right away, just wait. If it doesn't register after a while, close the crafter window and wait till the lag subsides (look at your radar and watch for jerky movements of people running around town), then try again.
Lag won't turn a single click into three. It will only delay or stop that single click from having its effect.
Lag won't turn a single click into three. It will only delay or stop that single click from having its effect.
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Originally Posted by Lordhelmos
Yeah, still some serious BS tho. Ahhh so gay, so much time gone to waste.
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Quote:
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Originally Posted by Lordhelmos
So im helping a friend of mine forge 15k armor and a lag spike hits while he is trying to make a helmet. Because the game counted it as a triple click the poor SoB has 3 15k endgame helmets with MY materials. I'm unbelievably pissed. Please put a message up when you click craft.
"Are you sure you like to forge blah blah blah?" We spend alot of time gathering materials and cash to make this crap. First time this happened and I hope the last. Please fix this. To me, who lost alot with this BS, this is a huge issue. I don't ever want to see this happen to another player. Please make armor crafting as secure as trade. /Signed with blood |
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to all the smartasses
Go to any online shop.
Fill in credit card info (if you have such, which I doubt you do, but I'm sure your daddy can borrow you one).
Hit submit to get to confirmation screen.
Pull out you internet cable.
Hit submit on confirmation screen.
Hit same submit again.
What do you get? You get friendly message about not clickin submit button twice and being patient... This is standard practice for any valuable transactions in distributed inviroment. If the site of your choice doesn't do that, close it and NEVER go to that url again. Even this very forum should prevent you from making same thread twice (iirc it was a hack in version vB 2.x, I'm not sure if it was moved to codebase in 3.x).
So my professional opinion is that ANet developers should get off their ass and start implementing things the way they supposed to be, especially something so dead simple. If someone tells me this takes more than 5 minutes to do (not involving localization for the popup text) he is simply not worth his salary.
I mean how bloody hard is it to detect that player is crafting the same item he crafted just a second ago? This is HIGHLY unprofessional to leave this kind things in the system. I still recall getting it rubbed into my face by my team leader last time something I made was vulnerable to double clicks and somehow made it thru QA, and it wasn't even charging customer anything.
Go to any online shop.
Fill in credit card info (if you have such, which I doubt you do, but I'm sure your daddy can borrow you one).
Hit submit to get to confirmation screen.
Pull out you internet cable.
Hit submit on confirmation screen.
Hit same submit again.
What do you get? You get friendly message about not clickin submit button twice and being patient... This is standard practice for any valuable transactions in distributed inviroment. If the site of your choice doesn't do that, close it and NEVER go to that url again. Even this very forum should prevent you from making same thread twice (iirc it was a hack in version vB 2.x, I'm not sure if it was moved to codebase in 3.x).
So my professional opinion is that ANet developers should get off their ass and start implementing things the way they supposed to be, especially something so dead simple. If someone tells me this takes more than 5 minutes to do (not involving localization for the popup text) he is simply not worth his salary.
I mean how bloody hard is it to detect that player is crafting the same item he crafted just a second ago? This is HIGHLY unprofessional to leave this kind things in the system. I still recall getting it rubbed into my face by my team leader last time something I made was vulnerable to double clicks and somehow made it thru QA, and it wasn't even charging customer anything.
l
Well, Why don't we actually talk about those of us who Saved up for Fow, but the sets we now have are not even perfect?
All my friends with FoW don't use it anymore because their FoW is underpowered.
It's really annoying when you've got all the 15k sets and then they update 3 armors AL. (I should Know, It's happened to me...)
That's the larger problem than the 3 helms...
The new armor has been out over a month and a half, and we haven't gotten our armor updated.
All my friends with FoW don't use it anymore because their FoW is underpowered.
It's really annoying when you've got all the 15k sets and then they update 3 armors AL. (I should Know, It's happened to me...)
That's the larger problem than the 3 helms...
The new armor has been out over a month and a half, and we haven't gotten our armor updated.
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