Maybe I'm just a massochist, but I like the impossibly hard to cap skills.
Not signed.
Stop putting bosses at the end of missions
3 pages • Page 2
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Originally Posted by GranDeWun
Having a movie trigger the instant a final boss dies is not just bad for capping, but also for loot drops. It encourages people to be running around picking up loot instead of fighting.
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| And I've never liked capping in missions - if people come in just to cap, they often quit as soon as they have it. |
/signed
Markis wasn't a problem for capping Barrage... or did all 4 Jade Armour guards appear before him at one point? All you do now is kill him and 2 more guards appear giving you plenty of time.
Things like WoH from the Monk boss in Thirsty River or the very last boss on Ring of Fire, so annoying if you wanted there skills because it triggered about 0.5seconds after the died. Would be nice to see the Heal/Res entire party and give a mission countdown. Same as in PvP.
Markis wasn't a problem for capping Barrage... or did all 4 Jade Armour guards appear before him at one point? All you do now is kill him and 2 more guards appear giving you plenty of time.
Things like WoH from the Monk boss in Thirsty River or the very last boss on Ring of Fire, so annoying if you wanted there skills because it triggered about 0.5seconds after the died. Would be nice to see the Heal/Res entire party and give a mission countdown. Same as in PvP.
/signed
Anet needs to learn its lesson. Bosses without elites should be at the end of missions. Bosses with elites shouldn't be at the end of missions. It's that simple.
Here's another possiblity, if you end a mission with a capture signet and you killed a boss, a pop up would show any capturable skills you can get when you get into town. If you have two signets, you can choose two skills and so on.
Anet needs to learn its lesson. Bosses without elites should be at the end of missions. Bosses with elites shouldn't be at the end of missions. It's that simple.
Here's another possiblity, if you end a mission with a capture signet and you killed a boss, a pop up would show any capturable skills you can get when you get into town. If you have two signets, you can choose two skills and so on.
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Originally Posted by Evilsod
Things like WoH from the Monk boss in Muddy River or the very last boss on Ring of Fire, so annoying if you wanted there skills because it triggered about 0.5seconds after the died.
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The issue with dragon's lair is a little different. The triggers for the teleporters are no where near the actual teleport, causing people goin for loot to trigger when they should be in the clear. It triggered for me once when I was about 20 feet away. It's not a "cut scene triggers too early" kinda thing. But yea, still madly frustrating.
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Originally Posted by Omnidragon42
I think there should be like a 10 second timer to cap your skills, or something similar.
/Signed in this respect. |
i always hated dragons lair when i would start a cap, and some leroy would run through the portal after I stated I needed to cap please, almost capped then the cutscene starts LOL...... :P
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Originally Posted by rollntider
awesome idea ...missed out on 2 skills tonight because of the cutscene started.
i always hated dragons lair when i would start a cap, and some leroy would run through the portal after I stated I needed to cap please, almost capped then the cutscene starts LOL...... :P |
I have a Ritualist. Since I know I'd somehow never get the Ritualist boss to spawn during the mission, I go to the explorable area. I find and kill 7 constructs and clear the entire map (very annoying and time consuming with the useless henchies). Guess which construct wasn't there? Suprise suprise I lose either way. I hope the Ritualist Construct's elite isn't wonderful or something because I'll never be getting it.
I have had it.. For the 5th time trying to cap the elite from the ritualist boss at the end of sunjang.....Five times I have done this mission and on the sixth time he finally spawns.. and what happens as I am capping? The mesmer boss spikes me, And my cap sig takes FOREVER to recharge. Of course, he is already dying from a meteor shower.. scene cuts in.. No cap..
GG AN.. really RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing nice
GG AN.. really RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing nice
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