now, I've been in GW since WPE (and then BWE's) so you can say my monk was brought up in Tyria. like most people here I've been waiting for Factions with great anticipation, and when I was launched I rushed to explore the new continent.
however, this time something was different. something didn't feel right. the atmosphere has changed, and I can't say it changed to better. but that feel of adventure that I had when I played through Tyrian missions was gone.
so I am wondering if there's anybody else here who feels the same way. I know I can't keep coming back to Tyria because I simply like it better than Cantha.
Tyria Vs Cantha
2 pages • Page 1
J3mo
Lion's Arch Merchant
Please contact the Administrator if your date of birth has changed.
Mo/
Joined Feb 2006
M
It's definatly a different feel, but I have to say that I like the explorable areas in Kaineng. It's very cool that your in the middle of a huge city and there's still monsters and stuff.
It reminded of City of Heroes, and I absolutely loved the environment of City of Heroes (the game takes place entirely in a single city seperated into different zones)
It reminded of City of Heroes, and I absolutely loved the environment of City of Heroes (the game takes place entirely in a single city seperated into different zones)
C
Quote:
|
Originally Posted by Canadian Bacon
The massive ghetto we call the "city" gives me mixed feelings. On one hand it seems really cool that its a city, and we have never been given the opportunity to fight in a city setting before. On the other hand, it is extremely drab, dark, and the walls feel extremely 2D.
|
Things will probably change, but for now the most fun part of GW:Fs for me is getting my Mesmer back to Tyria. 'Course, I never finished the game anyway.

I kinda am getting tired of the city. Factions is harder than Tyria, that's for sure. The locations we were shown during the FPE (that being in that field and beyond) are now obviously a ways through the game. Kinda bugging me, as I liked those areas.
As for Tyria vs. Cantha....I dunno. There's some things I like about Cantha, to be sure, but it feels like I'm only slowly crawling on my way out of the city. >.<
On a side note, it is freakin' hard for an Assassin to get a group. Anyway...
As for Tyria vs. Cantha....I dunno. There's some things I like about Cantha, to be sure, but it feels like I'm only slowly crawling on my way out of the city. >.<
On a side note, it is freakin' hard for an Assassin to get a group. Anyway...
T
Tyria has that traditional RPG feel. Its very diverse. You go from waste lands to snowy mountains to tropics to jungle to desert then to an evil place.
In Cantha you start in a nice rural area, then to a well established city, then more then enough slums (Bah I got bored of the undercity so fast), then jade sea or petrified forest (both which repeat themself rather often). Then finally back into the slums, then into the city.
Tyria = A nice progressing feel, thus gives you the feeling of an adventure.
Cantha = A lot of back tracking, thus gives you the feeling of being a messanger boy.
My personal thoughts, less slums in Cantha. More regal "Market Place" type enviorments.
In Cantha you start in a nice rural area, then to a well established city, then more then enough slums (Bah I got bored of the undercity so fast), then jade sea or petrified forest (both which repeat themself rather often). Then finally back into the slums, then into the city.
Tyria = A nice progressing feel, thus gives you the feeling of an adventure.
Cantha = A lot of back tracking, thus gives you the feeling of being a messanger boy.
My personal thoughts, less slums in Cantha. More regal "Market Place" type enviorments.
I will always like Tryia just the thought of sitting in fishermans haven is nice place to get warm when it is winter where I am or yaks when it is to hot.It will be nice when Ascalon returns to it former glory of not looking like Nuclear Waste land.I really hate the Tengu over there.
Yes this is called Guild Wars about Guilds battleing it out with each other but it is a game no less and it is about haveing fun with it otherwise there would be no fun just by playing PvP all the time.I thought that once I got to post in beta I would be doing just that and never knew what guild I would be playing for.This where I get the misconception of it being Guild Wars as in Tryria guilds should hold certian terrian and not just 2 sided factions.I thought when I went through the academy I would be looking for guild to join and fighting guilds all over the place not just in halls.
Yes this is called Guild Wars about Guilds battleing it out with each other but it is a game no less and it is about haveing fun with it otherwise there would be no fun just by playing PvP all the time.I thought that once I got to post in beta I would be doing just that and never knew what guild I would be playing for.This where I get the misconception of it being Guild Wars as in Tryria guilds should hold certian terrian and not just 2 sided factions.I thought when I went through the academy I would be looking for guild to join and fighting guilds all over the place not just in halls.
I like the new environment better in Cantha, But i feel the same as the OP. In Tyria, quest to gain skills push me further into the game and opens new environments to explore, in short adventure.
In Cantha, i find 20+ quest in just 3 zones of the places with just different NPCs and they only large amounts of exp to push me to level and minute amounts of gold. Sorry buying skills were never something i enjoy.
As i have mentioned before, though i like factions, i find it hard to recommend to others to buy it.
In Cantha, i find 20+ quest in just 3 zones of the places with just different NPCs and they only large amounts of exp to push me to level and minute amounts of gold. Sorry buying skills were never something i enjoy.
As i have mentioned before, though i like factions, i find it hard to recommend to others to buy it.
F
I can't keep coming back to some areas in Tyria. Quarrel Falls and Denravi, Fisherman's Heaven and Lion's Arch - so far I have not found a worthy substitute for those beauties in Cantha.
under no circumstances am I criticizing Cantha, I like the fact that there's something more to explore, I love the new title system and other improvements. I just can't find anything in Cantha that would make me stop and go "woooow, this is some awesome landscape there" like I did and still do in Tyria. I didn't feel that any quest or mission (like the Villainy of Galrath, THK
, Riverside Province or Gates of Kryta) in Cantha was worth doing again.
I can't wait for E3 2006 to see what's coming in Chapter 3 and no matter what they're making I'm sure as hell getting it.
under no circumstances am I criticizing Cantha, I like the fact that there's something more to explore, I love the new title system and other improvements. I just can't find anything in Cantha that would make me stop and go "woooow, this is some awesome landscape there" like I did and still do in Tyria. I didn't feel that any quest or mission (like the Villainy of Galrath, THK
, Riverside Province or Gates of Kryta) in Cantha was worth doing again.I can't wait for E3 2006 to see what's coming in Chapter 3 and no matter what they're making I'm sure as hell getting it.
I agree with most of you, cantha isnt particularly good, it all feels rushed, like all a-net are trying to do is get more money for cheap cost. The graphics of some places are a really good, amazing infact, but the quests and the missions! most bugged game ive ever come across in my whole life! And a-net havent done to well with thier anti farming recently....econemy can stick its head between its knee's and kiss its ass good bye
Thier basicly killing gw....
Thier basicly killing gw....
Finding it much more open. You aren't as hemmed in (at least so far, I'm not far into the game, only on second mission - I'm taking my time) - what I mean is that for example you can go across a valley in a veriety of ways, and hills that would have been direction forcing in GW:P aren't. It's nice.
