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Originally Posted by Thurston Killgore
the game is balanced...quit complaining...and if you only play random arena then its your own fault; form a group in Heroes Ascent..and align yourself with healing and protection monks...if u cant do that then call on some guildmates, if u cant do that, then start making friends..take it to Team Arenas work out a 4 man team balance it out then take it to HA...Warriors have damn near 100 Armor Level compared to 60(base) that a monk-mesmer-necro-ele gets... and sometimes +10 physical but at the cost of energy--and if your warrior doesnt have enough energy wear Gladiator's armor. Warrior is the only class that gets a Superior Absorbtion- Global negative damage rune at no cost of Health Points....hint out facts of the class before saying its overpowered/underpowered-if conditions is your problem run W/Mo with purge conditions, not very sensible but hey complaining and finding new ways to overcome are the task this game gives you..war/necs with plague touch..just some insights i had
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You non-war players and your god damn assumptions - let's just assume all the war's problems come from conditions and say put in mend ailment or some shit and everything's solved.
(you people are really pissing me off with your condescending "quit your complaining cuz its all good for me, the non-war player", tone)
You do realize that you've only adressed conditions - thats only 1 of 7 problems wars (3 for casters) have to overcome in order to begin doing damage.
So if you look at the numbers, there's still 6 other scenarios where the other guy completely shuts you down.
(yes, I know you can't prepare for every possible problem, but casters only have to worry about 3 (compared to 6).
That's half the problems, just by being another job).
100+ AL? So what? you're protected against 2 (wars, eles) out of 6 jobs - only 1/3 chance of meeting people where your armor actually does something for you - maybe (obsidian flame, burning eles = goodbye armor)...
And is there something wrong with playing RA?
I like to be able to just jump right in and get a quick fix.
Making a balanced party is good and all, but it means nothing in RA -
and you have to admit that seeing an all war party isn't reassuring.
I bet you whine/complain about IWAY all the time, but IWAY is nothing in - guess what? RA...
Hell, if you want proof that wars are underpowered, just try seeing how far you get with an all war party compared with how far you get with an all anything else party.
Or better yet, just count how many times you've had your a** handed to you by a war compared to any other job.
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You people really disgust me.
I give examples to show that wars are inferior, but you just tell me to quit complaining (ad hominem), or
give an obvious solution to only a piece of the problem such as conditions (straw man).
I've already done it all (almost all anyways, with various war builds):
killed stance tanks,
spike and paladin type wars,
trappers,
kiters/runners,
blood necros,
knockdown and ward eles,
edenial mesmers,
healer, smite, and prot monks (guardian is a real b*tch, but doable),
and outlasted mass degen.
Many times, even solo - can't count on that other war to hurt that stance tank unless I use wild blow for him.
This really freakin happened, the freakin other war with his obsidian armor and green sword/shield was bragging how he freakin pwned them (the other team) when the last guy standing was a stance tank ranger who only went down after I chipped in the wild blow.
But, I've yet to beat Ineptitude/clumsiness/spirit_of_failure/other_spirit_of_failure mes/necro,
SS/empathy necro/mes,
IW mes (too rare to justify enchant removal over something else),
dark aura blood/death necros,
or poison/crippling shot rangers (just try and plague touch that cripple away, you'll only lose energy giving away poison that gets reapplied for free, and that's assuming you can even limp close enough to touch them).
So don't go assuming that I don't change my build and putting me in some rank below your know-it-all-but-never-played-war selves.