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high dmg warrior/monk
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Warrior/Monk
Strength: 11+4
Swordsmanship: 10+1
Smiting: 10
Warriors Endurance [E]
Strength of Honor
Judges Insight
Power Attack
Protectors Strike
Pure Strike
Seeking Blade
Smite
Run ji, soh, and warriors endurance all the time. Use a zealous weapon and endurance to keep your energy up, then basically spam the attacks as they come.... the energy regen should be enough so that every attack/other attack is bonus damage, and the bonuses from ji should stack up to somewhere in the high 40's low 50' sustained dps.
Strength: 11+4
Swordsmanship: 10+1
Smiting: 10
Warriors Endurance [E]
Strength of Honor
Judges Insight
Power Attack
Protectors Strike
Pure Strike
Seeking Blade
Smite
Run ji, soh, and warriors endurance all the time. Use a zealous weapon and endurance to keep your energy up, then basically spam the attacks as they come.... the energy regen should be enough so that every attack/other attack is bonus damage, and the bonuses from ji should stack up to somewhere in the high 40's low 50' sustained dps.
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Axe and sword are way faster than hammer, but hammer hurts way more than those two. If you rely on energy to boost your damage dealing (like monk smiting spells), go with axe; if your adrenaline skills are good enough, just use hammer and keep judge insight running. Not sure about sword, it attacks fast but the skills are way too energy depended.
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Are we talking PvE or PvP?
Quote: Originally Posted by rii
Quote: Originally Posted by rii
Warrior/Monk
Strength: 11+4
Swordsmanship: 10+1
Smiting: 10
Warriors Endurance [E]
Strength of Honor
Judges Insight
Power Attack
Protectors Strike
Pure Strike
Seeking Blade
Smite That'll work great unless someone decides to run away. Smite is not worth 10 energy for a warrior. Strength of honor breaking point for 8 damage is 11 smiting. Where's the adrenaline? Need I comment on the problem with having 11 in a weapon attribute?
Here's a W/Mo damage build.
Axe 12+3+1 = 16
Strength 12+1 = 13
Eviscerate {E}
Executioner's Strike
Penetrating Blow
Swift Chop
Frenzy
Sprint
"For Great Justice!"
Rebirth/Restore Life/Res Signet
Strength: 11+4
Swordsmanship: 10+1
Smiting: 10
Warriors Endurance [E]
Strength of Honor
Judges Insight
Power Attack
Protectors Strike
Pure Strike
Seeking Blade
Smite That'll work great unless someone decides to run away. Smite is not worth 10 energy for a warrior. Strength of honor breaking point for 8 damage is 11 smiting. Where's the adrenaline? Need I comment on the problem with having 11 in a weapon attribute?
Here's a W/Mo damage build.
Axe 12+3+1 = 16
Strength 12+1 = 13
Eviscerate {E}
Executioner's Strike
Penetrating Blow
Swift Chop
Frenzy
Sprint
"For Great Justice!"
Rebirth/Restore Life/Res Signet
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