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I made a monk/mesmer (PVE) thinking that I'd be able to heal my allies, and at the same time, inconvenince my enemies with domination magic. Howevever, I soon realized that the monk's small mana pool needs to be devoted primarily towards healing. At the moment, I'm having a hard time keeping my energy. I use divine boon, dwayna's kiss, orison of healing, rebirth, heal party, healing breeze, and mend condition. I'm finding that I'm running out of energy quickly, so I can't heal during long battles, and that's a big weakness for a monk. So, I'm thinking of not using divine boon, or any energy degenerating enchantments, and using some inspiration magic as a means of getting extra energy quickly in battle. Does anyone have any suggestions to make this plan work?
