Yes, more Pet Suggestions...

4 pages Page 1
BigTru
BigTru
Jungle Guide
#1
1) Allow our pets to be Infused. This is a MAJOR problem later on, and it is unneccissary and easy to fix. My pet is my weapon. However, whenever a Mursaat even takes a glance at poor Tony Montana, he dies in 1-2 hits.

Yay, you finally implemented this one! Thanks!

2) Let us use them in the Doppleganger fight. As I said, my pet is my weapon. I was a bit suprised when I realized I had left my pet behind while the Doppler was whailing on me. A small change, but it would be nice for up-and-coming beastmasters.

3) AI Improvement and Pet Commands. Right now, my pet is plagued with... stupidity. For example, if I die in PvP and there is nobody attacking my pet, why does it just stand around? Why not fight nearby enemies?

I feel it should be fixed with basic pat comands such as:

Attack: Engage nearby enemies at will.
Defend: Only attack enemies engaged on the pet or the master.
Heel/Stay: Orders pet to stay where it is.
Come Back: Calls the Pet back to it's master's side.

These comnands should not be skills, just basic commands given to a user when she/he is using a pet. There should simply be a keyboard shortcut and/or onscreen butttons.


4) Do away with "Charm Animal".
Well, not completely do away with it (This skill should only be used to charm an animal). Instead of making it neccissary to have "Charm Animal" equiped to use a pet, you should instead have "Comfort Animal" necccissary. Either that, or have pets available whenever you have a skill equiped that targets the pet directly.

5) Do away with the "Skill Disabling" when your pet dies. I see no reason why all of my skills should be disabled when my pet dies. Mabey my pet sklills, but not mine. I do not feel this would be unbalanced in any way.

I do agree that their should be a penalty for letting your pet die. If they must have skills disabled for letting it die, change it so that your skills aren't further disabled for using comfort animal and have it so that BeastMastery effects how long you will have skills disabled.

6) When our whole team wipes out and we respawn, let our pet respawn too! I don't see why it shouldn't, and I'm sure many will agree on this one as well.

7) Let me see my pet damage! The pet is a part of me, so let me see how much damage I am doing. Are you trying to hide something?

8) Allow the Monk skill "Heal Area" effect Pets. I've said it before, and I'll say it again. The pet is my weapon; a part of my character, likewise, he is a team member and should be treated like a player.

9) More pet attack skills.
There are only 9 skills that direcly orders your pet to use an attacking skill (If you count the Disrupting skills and skills that add a condition). The number itself isn't half bad, but given the fact that it takes a whole skill slot to have your pet out and another to revive/heal it, you could probably imagine that there is certainly a lack of variety in skills.


Most of these suggestions don't take much to be implemented and it would vastly improve gameplay for beastmasters eveywhere. Right now I will admit, Beastmastery is definitaly lacking, but I love Tony Montana

With a few minor improvements, Beastmasters can be taken more seriously in PvE/PvP.
E
Eclair
Desert Nomad
#2
I second all of these suggestions!

I'd also like to add being able to tame multiple pets and keep them in a pen. You can switch them out when you go to your guild hall.
s
silvertemplar
Lion's Arch Merchant
#3
I just dropped my beastmaster line, and i don't know if i was too hasty but i was so furious when i went all the way to Altheas Ashes, my pet runs up the platform and dies on top. Nice.

Now not only was half my skillbar useless, i couldnt rez my pet [because he is just slaughtered immediately] for the rest of the quest! . Team gets wiped a bunch of times and we are rezzed nicely at the shrine.......but not my pet?? Did i miss something, what is a beastmaster suppose to do now ? Leave the zone?
N
No exit
Ascalonian Squire
#4
if 5) would be implemented then pets would never be targetted in PvP as their damage output is too low for what they are worth to kill.

Also a pet in PvP requires 1 slot (I only use 1 at least) for actually no energy to get a decent tank + some minor damage and that sounds pretty good to me.

On 3) Try calling targets, that usually agros your pet. Also if he doesn't attack, standing closer and then attacking (no spell) helps.
UsagiNoSenshi
UsagiNoSenshi
Frost Gate Guardian
#5
"5) Do away with the "Skill Disabling" when your pet dies."

we keep this because you SHOULD have a penalty for letting your pet die. This helps do away with all those people who only have 2 or 3 points in beast mastery and bring a pet for the heck of it.

"4) Do away with "Charm Animal". someone said before, maybe make a skill that combines charm and comfort?
toastgodsupreme
toastgodsupreme
Wilds Pathfinder
#6
Quote:
Originally Posted by UsagiNoSenshi
"5) Do away with the "Skill Disabling" when your pet dies."

we keep this because you SHOULD have a penalty for letting your pet die. This helps do away with all those people who only have 2 or 3 points in beast mastery and bring a pet for the heck of it.

"4) Do away with "Charm Animal". someone said before, maybe make a skill that combines charm and comfort?
There's no reason for it! Punishing anyone who brings a pet (maybe I bring one as a secondary on my necro for the extra corpse, maybe I bring it because it adds to my fun but I don't expect it to do anything).

WHY should people be punished when the pet dies? You get punished when you res it too. It's almost as if they're saying "don't bring a ****ing pet'
I
Indigo
Frost Gate Guardian
#7
I agree with most of your points except for this one:

Quote:
5) Do away with the "Skill Disabling" when your pet dies. I see no reason why all of my skills should be disabled when my pet dies. Mabey my pet sklills, but not mine. I do not feel this would be unbalanced in any way.
The disabling of all of your skills, when your pet dies, is to express the connection you and your pet are supposed to have. Your pet is an extension of you, in the game world. When your pet dies you have, in essence, been disarmed (To use your "weapon" analogy). A distracting activity at least, and if you're the animal master you're portraying, then it's distressing as well. While you might be able to continue on without your pet, I agree with the "inconvenience" of having your skills disabled in game.

It's quite simple, you're bringing an extra attack to bear on your enemies. If you don't want to have your skills disabled, don't bring your bear.

It's a trade off... More attacks with the possibility of having your skills disabled for 10 seconds, or not having them disabled at all and not bringing the extra damage dealer.
Starsky-sama
Starsky-sama
Forge Runner
#8
ye. id really like to see pets buffed somehow. at least for them to be more useful. because it is fun to play with a pet. just that you have to decide if you want to use 2-3 skill slots for them to be somewhat effective, or use the slots for more helpful skills to you and your party...
s
silvertemplar
Lion's Arch Merchant
#9
Quote:
we keep this because you SHOULD have a penalty for letting your pet die. This helps do away with all those people who only have 2 or 3 points in beast mastery and bring a pet for the heck of it.
Well if you are in fact a beastmaster , then your penalty is 4+ skills on your skillbar just became absolutely useless until your pet is alive again....I would think that is penalty enough. Beastmasters will be sitting ducks -anyway- , whether their skills are disabled for 8 seconds is probably least of their worries.

So my suggestion? Reduce the penalty the higher your beastmastery. If you max your beastmastery then you should not have more than 1 second penalty [or at the very least no penalty when you rez your pet again].

That way people will not just bring a pet because they can. In fact i would think the penalty should be HIGHER if you bring a pet and don't even have points in Beastmastery! Heck, i would even be content with the idea that you must have x beastmastery to have pets a,b and c....i think this is a serious oversight imho.
A
Aidan Gawain
Frost Gate Guardian
#10
Quote:
Originally Posted by Eclair
I second all of these suggestions!

I'd also like to add being able to tame multiple pets and keep them in a pen. You can switch them out when you go to your guild hall.
Good idea. You can have multiple weapons to switch between (even mid-battle), why not multiple pets?
BigTru
BigTru
Jungle Guide
#11
Yay! I love you Anet! They implemented my first suggestion, all because of me! I know, I know, you can thank me later
God's Will
God's Will
Ascalonian Squire
#12
Yay!!! Rage Against The Mursaat!!! :d :d
robmdq
robmdq
Academy Page
#13
hmmm the penalty for being careless and letting your pet die isn't that bad. there are worse things that might happen, like fore example in D&D, when your animal companion (thats the right way to call it) dies, u lose part of your health points forever. So, that skill disabling isn't that bad ^_^

What IS bad is the lack of everything on our animal companions, they doenst have much health, their armor rating sucks, their attack capabilities are, well i better don't say here what i think about that.... like if wasn't hard enough to play a ranger, specially if u want to solo, our animal companion is super weak. I got a lvl 20 lynx, and she only can do some decent hurt on enemies below lvl 10.... thats a bad joke! >_<
UsagiNoSenshi
UsagiNoSenshi
Frost Gate Guardian
#14
Yay!~ infusion!! happy day!
BigTru
BigTru
Jungle Guide
#15
Quote:
Originally Posted by robmdq
hmmm the penalty for being careless and letting your pet die isn't that bad. there are worse things that might happen, like fore example in D&D, when your animal companion (thats the right way to call it) dies, u lose part of your health points forever. So, that skill disabling isn't that bad ^_^

What IS bad is the lack of everything on our animal companions, they doenst have much health, their armor rating sucks, their attack capabilities are, well i better don't say here what i think about that.... like if wasn't hard enough to play a ranger, specially if u want to solo, our animal companion is super weak. I got a lvl 20 lynx, and she only can do some decent hurt on enemies below lvl 10.... thats a bad joke! >_<
You need more points in BeastMastery and pets have a buttload of HP.


And I do agree that their should be a penalty for letting your pet die. If they must have skills disabled for letting it die, change it so that your skills aren't further disabled for using comfort animal and have it so that BeastMastery effects how long you will have skills disabled.
crazy diamond
crazy diamond
Wilds Pathfinder
#16
Quote:
Originally Posted by UsagiNoSenshi
4) Do away with "Charm Animal". someone said before, maybe make a skill that combines charm and comfort?
Personaly I think sacrificing one skill slot for a whole other member is a pretty good trade-off.

And yes, respawn pet after party dies. When this happens I usualy have to aggro everything that already killed me once just to get to my pet. Sometimes you might want to change plans and try to go another route. Oh, but wait! I have to go back and try to get my pet anyways, since I probably wont get much further without it than I did with it.

And yes, infusion at last!
p
pachi
Pre-Searing Cadet
#17
*prays anet reads this topic and sees the light!

the most important thing in my opinion at this point is the combo charm/comfort. i would also like there to be a quicker response time for my pet to change targets when i do. also, how about asigning a key to call back my animal? there is no way to get the pet out of battle short of running away yourself, leaving the rest of your team behind.
BigTru
BigTru
Jungle Guide
#18
EDIT: Added 2 new suggestions.
God's Will
God's Will
Ascalonian Squire
#19
-same for heal party.
-this is prob asking a bit much but a skill bar for pet skills?
BigTru
BigTru
Jungle Guide
#20
EDIT: Added another suggestion. Please tell me what you think.