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Originally Posted by hazardous
Darren, you got some advices on having an effective energy keeping ?
Most of the fights in the tombz i find myself on extremely low ene, fighting to get a 5ene spell off lol
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There are tons of ways, most depend on what your secondary is. If you're Mo/N, consider getting Offering of Blood. That's a chunk of free energy for only a little health sacrifice. Mo/Me has Channeling, which takes some practice to use properly but I've heard can be very effective. Warriors have Bonetti's Defense, etc. Every class has some kind of energy conservation spell, and that's just your secondary class.
For primary, consider Signet of Devotion, that's a free heal for when you run out. Bring Blessed Signet if you're running more than a couple of enchantments. And Essence Bond can be effective if used properly, though it might require a little juggling.
Now that's just naming a few skills that help shoulder the energy load, but if you're really running out a lot you might need to examine your technique. Don't overheal. A great way to kill the enemy morale is to make them think they're about to drop someone and then hit that person with a huge heal (don't be too cavalier with this though, you don't want them getting Final Thrusted or whatnot). Spells like Divine Boon boost your healing power immensely for only a moderate energy tradeoff, and in the big fights what you're going to want is raw numerical healing power, not necessarily unlimited reserves. You'll have to decide for yourself what combination works best.
And finally, find a +15 en -1 regen weapon, and also an off-hand version and carry those around in your #2 weapon slot (if you're using a PvP char they're available at creation). That's your battery. In a real emergency, switch them in for a nice 30 energy. It will kill your regen though, and if you use it all up and then switch back you'll be at -30 and screwed if you're still fighting, so again save it for emergencies, but it's a great help if the fight goes on longer than you expect.