i've been playing Earth and Water - Eles for a while now, and have been thinking of taking an Air Mage next BWE (providing you can still take all the skills you want). Having gone the Necro and Mesmer roads before i wanted to try some smiting (mainly for Scourge Healing).... so here it goes.
Quote: Class: Elementalist / Monk
Assumed items:
+1 to Energy Storage
+2 to Air Magic
Attributes: (cost)
Energy Storage: 8+1 (37)
Air Magic: 10+2 (61)
Smiting Prayers: 12 (97) Total attribute points used: 195/200
Skills:
1) Banish - (5,1,10) Target foe takes 49 holy damage.
2) Gale - (5,1,5) Knock down target foe for 3 seconds. This spell causes exhaustion.
3) Holy Strike - (5,3/4,15) Target touched foe takes 46 holy damage. If knocked down, your target takes an additional 22 holy damage.
4) Smite - (10,1,10) This attack deals 46 holy damage. If attacking, your target takes an additional 22 holy damage.
5) Enervating Charge - (10,1,8) Target foe is struck for 41 lightning damage and suffers from weakness for 17 seconds. This spell has 25% armor penetration.
6) Lightning Orb - (15,2,5) Lightning Orb flies towards target foe and strikes for 82 lightning damage if it hits. This spell has 25% armor penetration.
7) Shield of Judgment (elite) - (15,1,45) For 18 seconds, anyone striking target ally with an attack is knocked down and suffers 26 damage. This is an elite skill.
8) Scourge Healing - (10,2,5) For 30 seconds, every time target foe is healed, the healer takes 67 holy damage. Scourge Healing is self-explainatory, the rest is direct attack stuff, but for SoJ which i put there because it looks so nice and Healers don't know any smiting. I think i shouldn't have too many problems with the long recharge times of the smite spells since I'll be pretty busy casting Scourge Healing most of the time.
Do you think this is playable or are the smiting attack skills just too bad? Or do you have any other suggestions? If so let's hear it

