Quote:
Thats the point of this thread... to EXPLORE... nothing to do with farming or getting drops...
The rewards for taking a team into the underworld and succeeding are far more valuble than that of any materialistic rewards.
dont let this 'only do things for drops' kind of attitude put you off.. this kind of attitude will make you very bored, very quickly. (for any game)
The Snowman.
uhhhh. the point to my reply was that there really isnt very much to explore. each shrine is very small and usually consists of 1 or 2 enemy types.
as for the rewards. i never said that getting far in underworld wasnt rewarding in itself. however if you do alot of underworld raids in excess of 5 hours (and it takes about 5 hours to complete monuments of grenth) then underworld will really burn you out. i definitely feel burnt out by it.
i dont farm or anything like that. dont have the patience for it. but few people who have attempted to clear all the shrines and do all the missions can say that it was not an exhausting and somewhat anticlimactic experience. whichever way you choose to spin it, you dont get much out of the hours you put in. especially when you have a routine down for how to clear it.
the only goal for me and the people i play with now is 100% completion of underworld. which we estimate to take in excess of 8 hours. its not so much the size of the levels that make it take this long - as i said before, underworld is not very big. what takes ages are getting through mobs. all of which attack in predictable ways and all of which can be exploited so that they can be easily killed. but it takes quite a while to do so.
maybe im jaded by the whole experience, but areas like the serpent mountains - theres not alot to see and do. just kill behemoths. they arent even threatening. that whole shrine just feels like it was designed to slow you down. the same with the spawning pool which puts you up against a vast army dryders...in tar. and you could say the same of the bone pits which is just laughably easy if you have a few hex strips but the going as always in these shrines is very slow.
theres not alot to see and do in all of the shrines actually :/
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with respect to the difficulty of underworld. its highly variable. for example dryders are extremely difficult in large numbers if you do not have any mass interrupt. if you have alot of interrupts they are very very easy. difficult in underworld corrolates roughly with how prepared and organised your team is. all of the creatures attack and move in a predictable manner and there is usually always a way to exploit enemy attack patterns via corner blocking/body blocking/use of counter skills and counter builds/forcing groups of creatures to get stuck on bits of scenary and so forth.
the only really challenging aspects of underworld are the shrine missions. and even then they are significantly more manageable when you know whats going to happen and you think about how you can deal with it. everything else is pretty slow going but if you do things by the numbers its not that difficult. the satisfaction really does wear thin when you work all this out and underworld raids are reduced to rote learned routines and glitch exploits.
i detailed a method on setting up a pull and a rough team build which works as an all purpose solution for most areas in underworld. this team build is the one my underworld groups typically use and it was built to exploit the way in which underworld creatures target and aggro.
our team build (and the walkthrough for the servents of grenth mission) can be found here:
http://forums.gwonline.net/showthrea...4&page=2&pp=10
you can find our pull set up here:
http://forums.gwonline.net/showthread.php?t=352683
you may find both helpful if your intention is to survive and clear out all the shrines since using a similar setup and keeping your wits about you will give you the means to tackle pretty much all the shrines. you might find it helpful for your groups so you can see what all the shrines look like. setting up a pull like this typically means only 1 target ever gets hit and most of that damage is limited or eliminated altogether from protection spells. means no messy fights. casters dont have to worry about getting beat on and monks only have to worry about maintaining 1 unit. more people survive. better chance of seeing all of underworld.
now doing the shrine missions...thats different and is probably something that needs its own thread...