Death Penalty

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S
Strycker
Frost Gate Guardian
#1
What exactly is the death penalty in this game? Is it harsh?
Auh
Auh
Lion's Arch Merchant
#2
No. You only get a death penalty if you die in a mission or PvP. If you return to town while you have a death penalty, it is removed. You are still sturdy after a death, but it goes downhill from there.
S
Strycker
Frost Gate Guardian
#3
That really doesent answer my question.

What is the death penalty? Weaker? Lose EXP? Lose items?

The only way to remove the death penalty is to go to town? And it gets worst the longer your in the mission? So you may have to leave near the end of the mission?
Kha
Kha
Sins FTW!
#4
Quote:
Originally Posted by Strycker
That really doesent answer my question.

What is the death penalty? Weaker? Lose EXP? Lose items?

The only way to remove the death penalty is to go to town? And it gets worst the longer your in the mission? So you may have to leave near the end of the mission?
Weaker. It reduces your total HP and energy. You can get rid of it by fighting. You don't lose EXP, which is great.
L
Loviatar
Underworld Spelunker
#5
temp health/energy only

15 % each death stacking to max 60 %

cleared at return to town outpost etc

no loss of otems exp etc
Sausaletus Rex
Sausaletus Rex
Death From Above
#6
Quote:
Originally Posted by Strycker
What is the death penalty? Weaker? Lose EXP? Lose items?
Death Penalty or DP occurs when you die. You lose 15% of your maximum health and energy each adn every time you die up to a maximum of 60%. For a level 20 character, the maximum level that's roughly 72 health and 3~5 energy lost for each death. This isn't a permanent penalty, though. Death Penatly can be erased by earning what's known as a Morale Boost - which is a percentile increase to your health and energy or the opposite of DP - or simply by earning experience points. As you gain XP your DP will slowly go away, you'll have 15% DP, then 14% DP, then 13% DP, and so on until you're again at your maximum. That's only when you're in a map, though, by zoning or traveling to another map - between Explorables or back to the lobby or town - you'll wipe away all DP (and Morale) that you have.

There's no permanent loss at all. You don't lose items, gold, XP, or anything else when you die. If you're alone or you're the last one in your party then you'll return to the nearest lobby or resurrection shrine (Also, in the Pre-Searing Tutorial, there's no DP gained when you die, either) where you can try again. So when you die in Guild Wars the only thing you lose is progress.
Greentongue
Greentongue
Frost Gate Guardian
#7
Quote:
Originally Posted by Strycker
What exactly is the death penalty in this game? Is it harsh?
The "Death Penalty" is a -15% removed from your Health and Energy.
If you continue to be killed you will recieve more DP up to a total of -60%.
Then even if you die again it not go higher.

This penalty can be worked off by killing opponents. Usually it is reduced 1% at a time. To completely remove it you can go to a town or outpost.

You will not lose any items or money at any time.

So, is it harsh? I think it is not.
I still try to avoid getting it though.
HotSnack
HotSnack
Lion's Arch Merchant
#8
On a side note, you get a 'morale boost' whenever you kill a boss. The boost is something along the lines of +2-3% towards your health and energy pool.
A
Armaio
Frost Gate Guardian
#9
All in all this is a great system
S
Strycker
Frost Gate Guardian
#10
Thanks for the replies, makes alot more sense now.