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Originally Posted by Deathlord
Actually, abosprtion rune's don't take off hp. Major/superior all just give effect, no -50 or -75 hp. I think the set right now is fine because knowledge is power. It makes you feel good when you can tell a decent player from a begginner when you see a guy in all wyvern armor compared to a guy with gladiators with knights gloves/boots. I think it's fine the way it is.
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Munchkin :P
Seriously? I don't like the hidden operations and stuff - I like systems to be
a) consistent
b) non-munchkin-able
Most armour with a benefit (extra armour vs physical, more energy, less energy, protection from an element) is limited to the piece with that property - by making ascalon and knight's a separate case they make it inconsistent with other armours - either having it cumulative and weighted 3:2:1:1:1 (like the energy for example) or per piece keeps it consistent with other armours. It also has the side effect of eliminating the munchkin.
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Originally Posted by Zoolooman
Without an increase in reduction, your earlier suggestion--to reduce damage based on the pieces hit--would technically *nerf* Ascalon and Knight's armors. There must be a solution that makes wearing a full suit an advantage without making the individual armor pieces less advantageous than they are right now.
Unless of course, you are only out to reduce munchkinism.
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I don't see it as a nerf - the full suit is no less effective than it is now. It only affects those wearing a partial suit - and that is the point - they are gaining a whole body effect from a pair of boots, while no other type of armour extends its effects in this way. It is fixing an inconsistency. The full suit would be an advantage over wearing one piece, which it should be, and it is an adavntage over other armours if the damage coming in is in the right size range - less than about 50 per hit. It shouldn't be an advantage in all situations, or it wouldn't be
a choice it'd be
the choice, so I am fine with it being less effective vs large hits. Note that in combination with enffeebling blood for exampl, the benefit extends to twice as high - so Ascalon is better than plate at up to 108 damage per physical hit, provided they are weakened to halve the damage. It would be a valid choice for most people.