Quote:
|
Headshot Elite. Marksmanship. Fire an arrow that blinds target for 10-22 seconds. This attack deals 1-6 damage. Energy: 10 | Recharge: 25 |
|
Originally Posted by Stev0
For any caster
Sacrifice of Gains - Destroy hand weapon to fully replenish health and energy. Energy: 5 | Casting time: 1/2 | Recharge: 60 |
|
Originally Posted by Aidan Gawain
This could be abused as follows:
1. Farm a lot of weak weapons in Ascalon or the like (you can also stand near the merchant and buy them for about 10 gold each). 2. Put a weak weapon in weapon set 4. 3. When you're low on health/energy, switch to weapon set 4 and use this skill. 4. When you get a spare moment, equip another weak weapon in weapon set 4. 5. Repeat steps 3 and 4 as needed. This would be overpowered, especially for Monks. |
|
Originally Posted by Swarnt Brightstar
Isnt that semi-pointless? I mean just wait out the health and energy... and what's with the energy cost of 5? if you're replenishing all your energy why do you use your energy?
|
|
Originally Posted by Stev0
Nope.
I already know about this. Note the recharge time. 60secs. |
|
Originally Posted by Stev0
Also it means you HAVE to tote around items which take up inventory slots.
|
|
Originally Posted by Stev0
It means that during combat you have to swap the now empty slot with a new item.
|
|
Originally Posted by Stev0
There is still the 5 Energy cost.
|
|
Originally Posted by Stev0
There is a non-instanteanous casting time meaning that some people have to use it quickly and not all slot switches are instanteanous as well.
|
|
Originally Posted by Stev0
Switching to say slot 4 may end up with a player not having a item in their second hand that may have given them higher health/energy.
|
|
Originally Posted by Stev0
I'm an Elementalist/Monk and I came up with the skill based on my character but it can be pretty much used by other characters.
|
|
Originally Posted by Stev0
It's not weak but it's not exploitable when you have a lot of overhead to pull off something like this. Even if it's a decision of re-equipping the next worst magic item you have on hand.
|
|
Originally Posted by Louis Ste Colombe
There is a kind of skill I find missing; fake dummyes hex/ conditions/ enchant that would trick into removing.
For Hex or conditions, that can get a bit tough... I would like a Hex with a midly annoying effect, which would, if un hexed, have a larger effect. The tough part is that good players would not un hex it... Please, please shatter me: mesmer,illusion, Hex spell, energy 5, casting time 1 sec, recharge 30 sec. For the next 5-20 sec, target suffer from health degeneration of 1. If "please, please, shatter me" ends prematurely, target foe skills are disabled for 2-4 seconds. (or drain 4-10 energy... or any other effect you can think of) Also a trick enchant could prove fun. Not sure how to word it though. I need a rend: mesmer, domination, Enchant spell, energy 10, casting time 1 sec, recharge 30 sec For the next 10-20 sec, you got a happy, happy green arrow next to your name and /taunt emote. You cannot be the target of other enchants. If "I need a rend" ends prematurely, the skill that ends "I need a rend" will take 60 more seconds to recharge, if you have other enchants stacked, you lose one enchant. I think those kind of effect would be fun! And makes un enchanter and un hexer a little more cautious.... Louis, |