I went through some 250 messages on attributes, and didn't see the one I was looking for. I read spooky's and ensign's articles, and they were a great help, but I've still got a couple of questions.
Right now I'm a E/N 14, with skills in fire, blood magic and elemental storage. On occasion I swap fire out to cold, but all in all it stays the same.
So looking at Ensign's chart, I'm going for a 11/10/10 split.
Now the first question is, how much difference is not having a skill at a 12 going to really matter in the long run?
Second question is overall for future characters, what is the minimum/maximum number of skills and the minimum score one would concider to still be an effective character.
Namely I'm thinking of creating a monk/mezmer with attributes of healing/smiting/divine favor/and inspiration.
Thanks for any help in advance.
H

