What is YOUR best skill/spell?
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Haha - I LOVE this thread - everybody's listing different skills and this only shows how balanced everything is IMHO. =)
I like Illusionary Weaponry, Distortion, Wastrel's Worry is often underrated for its dmg-stacking purposes - Wild Blow? If some smartass thinks he can evade and use stances against me. Belly Smash, Protector's Strike - nothing like catching some fleeing monk unaware. :-P Man - there are SO FREAKING many good skills in GW - if you'd make a thread named "worst skill in GW" I wouldn't know what to post. =)
Ah! Why did everybody forget Backfire or Ether Lord?
I like Illusionary Weaponry, Distortion, Wastrel's Worry is often underrated for its dmg-stacking purposes - Wild Blow? If some smartass thinks he can evade and use stances against me. Belly Smash, Protector's Strike - nothing like catching some fleeing monk unaware. :-P Man - there are SO FREAKING many good skills in GW - if you'd make a thread named "worst skill in GW" I wouldn't know what to post. =)
Ah! Why did everybody forget Backfire or Ether Lord?
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I'll pit my Shatter Enchantment against your Illusionary Weaponry, Lim. 
For me my favourites at the moment are Incendiary Arrows for my ranger and Backbreaker for my hammer warrior. IA combined with either Lightning Reflexes or Tiger's Fury is very very powerful, constant insterruption and big spike damage. As for Backbreaker, well, it knocks them down for a long time.

For me my favourites at the moment are Incendiary Arrows for my ranger and Backbreaker for my hammer warrior. IA combined with either Lightning Reflexes or Tiger's Fury is very very powerful, constant insterruption and big spike damage. As for Backbreaker, well, it knocks them down for a long time.
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Originally Posted by RepinsMirg
Still trying to figure out what makes an enemy fleeing. Sometimes I hit them when they are running away they don't get knocked down sometimes they just start running away and it works.
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I figure it's mostly a PvP skill, and not PvE.
Favorite Spell: Obsidian Flame
It's the PERFECT finisher and it hits from a range. You can't beat it. Spammable and great in PvE too (otherwise the team can't scratch a Mursaat). I love it for when opponents in PvP think they have enough health to withstand a hit or not need healing. It's pseudo-spikish in damage.
But it's best done like this:
Required: Elemental Attunement and Earth Attunement
Enfeeble -> Stoning -> Obsidian Flame -> Stoning -> Obsidian Flame
Great fun for the whole family! Toss in an earthquake for more fun, and rend when necessary!
It's the PERFECT finisher and it hits from a range. You can't beat it. Spammable and great in PvE too (otherwise the team can't scratch a Mursaat). I love it for when opponents in PvP think they have enough health to withstand a hit or not need healing. It's pseudo-spikish in damage.
But it's best done like this:
Required: Elemental Attunement and Earth Attunement
Enfeeble -> Stoning -> Obsidian Flame -> Stoning -> Obsidian Flame
Great fun for the whole family! Toss in an earthquake for more fun, and rend when necessary!
I don't have all the skills I want yet, but I would never compramise my Endure Pain and my Firestorm. Two simple attacks. I'd never have got as far as I have with just the henchmen without them. Taking damage while I blast mobs for 3/4 of their health, makes the henchmen's job SOOO much easier. I look forward to when I can upgrade these skills to ones better
The defy pain looks good.
My Endure pain at the moment gives me 202 extra HP and my Firestorm hits for 18 each second. Plus having my atts in Fire means Flare actually can do phenomenal damage, expecially against stingers. Cast blood ritual and I can blast them forever due to the like, NANO second recharge time lol.
Oh.. and who doesnt love watchin that HP bar drop after usin' Sever Artery and Gash
The defy pain looks good.My Endure pain at the moment gives me 202 extra HP and my Firestorm hits for 18 each second. Plus having my atts in Fire means Flare actually can do phenomenal damage, expecially against stingers. Cast blood ritual and I can blast them forever due to the like, NANO second recharge time lol.
Oh.. and who doesnt love watchin that HP bar drop after usin' Sever Artery and Gash

My best skills?
It REALLY depends on the situation, but in general (all elite MONK skills):
For PvE:
Word of Healing {Elite}
For PvP:
Mark of Protection {Elite}
As for my mesmer skills, I REALLY like ECHO {Elite}. Great fun skill there, and let me tell you, IF we could take more than one elite with us, this puppy would ALWAYS be on my toolbar. Many times it is anyway.
Jana
It REALLY depends on the situation, but in general (all elite MONK skills):
For PvE:
Word of Healing {Elite}
For PvP:
Mark of Protection {Elite}
As for my mesmer skills, I REALLY like ECHO {Elite}. Great fun skill there, and let me tell you, IF we could take more than one elite with us, this puppy would ALWAYS be on my toolbar. Many times it is anyway.
Jana
I would have to say Illusionary Weaponry by far on my mesmer/warrior, havnt had more fun with any single build. Its fun to do 40 dmg a swing + Flurry and they start running after seeing their health plumeting (did i spell that right?)
For the ranger I'd have to go with barrage as well, nice damage add and AoE for only 5 energy intentionally (2 with my 13 expertise) OH i cant forget probobly one of my favorites, Distracting shot! Its so fun to see an enemy try to rez then that funny little fall down animation and no rez for them
For the ranger I'd have to go with barrage as well, nice damage add and AoE for only 5 energy intentionally (2 with my 13 expertise) OH i cant forget probobly one of my favorites, Distracting shot! Its so fun to see an enemy try to rez then that funny little fall down animation and no rez for them
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Best or favorite?
Best is probably my Veratas Sacrifice, a must in any minion Necro build
Favorite is probably a three way tie;
V. Sacrifice, just for its mass minion healing at a cheap price (recharge is a bitch)
Blood of the Master, an instant v.sacrifice that hits'em once when their close by. (good recharge)
Veratas Aura (I think it's the Aura). For like 4 minutes you gain control of any undead minions. I'm sorry but that's bad ass. "Oh look the other team has a necro and he's got 10 fiends" "Not for long!"
Best is probably my Veratas Sacrifice, a must in any minion Necro build
Favorite is probably a three way tie;
V. Sacrifice, just for its mass minion healing at a cheap price (recharge is a bitch)
Blood of the Master, an instant v.sacrifice that hits'em once when their close by. (good recharge)
Veratas Aura (I think it's the Aura). For like 4 minutes you gain control of any undead minions. I'm sorry but that's bad ass. "Oh look the other team has a necro and he's got 10 fiends" "Not for long!"
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PvE: ward against melee, essential when a warrior decides he want to rush off and take loads of mobs on.
PvP: i still havent quite finished my build, i wouldn't say any one spell stands out but together they work well, like zealots fire -> balthazars aura -> spam OoH, HO at guy with aura or the fire storm, meteor shower, chaos storm combo (different build ofc) for absolute chaos.
PvP: i still havent quite finished my build, i wouldn't say any one spell stands out but together they work well, like zealots fire -> balthazars aura -> spam OoH, HO at guy with aura or the fire storm, meteor shower, chaos storm combo (different build ofc) for absolute chaos.
