I never noticed this before, but now that I'm playing a E/Mo I notice that when I have certain ranged enemies targetted they spam moves that have atleast a 10 second cool down time. I know they are doing it because the skill starts to grey and then I get hit again and about 16 times after that. And seeing as I have a ranger I know that you can't do a distrupting shot every second till it connects and stops a skill.
Is it just me, or has anyone else noticed this?
The only ones I've seen it on so far are the Redwood Shepards and The Devourer enemies in the desert.
a
