Quote:
Originally Posted by Adams Apple
Spiteful spirit--------------16 Curse
Arcane Echoe--------------8 Illusion
Awaken The Blood ---------1 Inspiration
Ether Feast(or Sv)---------3 Blood
Distortion------------------11 Soul Reaping
Mantera of Concentration
Spinal Shivers
Illusions of Weakness
Make sure bonder brings Balths spirit, Life attunement
To begin each combat while running in or b4 a aggrovation get Prepared.
Activate mantra, wait for max energy, awaken blood wait for near max, arcan echoe wat for near max, than cast ss 4 times, dont run in just to tank bunching, atleast not before you cast ss twice/melee interupts,Dwarven Battle stance should be watched. Be ready mid spell if stance* drops cast it again, and use distortion if you are charging manta still, distortion blocks archer warrior interupts atacks75%, wethwer or not they are interupt atk skill
Ive cleared sf everyday for 6 months this is working best for me, I finally came upon illusions of weakness, it triggers when needed, adds more for dwaynas kiss, and life attunment(cast it after all bonds as a enchantment remova,l blocker that gains 228 health) With blood so low you get first 2 ss's off after charging energy in the above preperation before battle, (AB)makes shivers cost 4 instead of 5 as well. of in this sequence of recharging energy as you prepare enchants. monk should mend or watchful spirit self,bond dmg's
*3* MAN SF, 1 monk brings: blessed signet,\dwaynas kiss, bond, barrier, life attunment, balths spirit, mending, watchful spirit(casted last), healing prayers up until mending is for 4,15 in pro and 14 in df 3 sup ruins, 1 sup vigor 305 hp,wont matter when you reach gear.
3'rd member 1 mm n/m are usualy experienced, n/m brings dwaynas kiss, or healing seed along or both thats a perfect team cause monk cant self heal on way in and ive taught newbs this and cleared it first try often, as SS tank, teach the monk learn this build and you make tons of cash and exp real fast.
I'm not trying to burst your bubble, but alot of those skils are absoulutly uneccesary.
And I understand why alot of necro's take Awaken the blood, but that too is really uneccisary.
Here is my build;
--Arcane Echo
--Spriteful Sprit
--Desecrate Enchantments(not a necesity, however useful, and fills the slot nicely.)
--Sympethetic Visage
--Suffering
--Power Spike(As well not a necesity, but very handy for emergencies, such as when a nightmere pops up and the 55 monk fails to respoind/no energy/SB is recharging)
--Rez Sig
--Blood Ritual(Least useful of everything in here, however it comes in handy.)
--9 Illusion
--9 Domination
--4 Soul Reaping (Energy management is not very much needed, if things are done in the right order, you should have plenty.)
--2 Blood (Hey, makes blood ritual last that much longer!)
--16 Curses
There really is no need for anything in this build to be defensive for your not supposed to be getting hit, your monk is, and thats all there really would come useful with a monk secondary.