I was thinking about making a farmer build focused on Curses and Blood, blood for the health stealing and curses to deal damage to all adjacent enemies. This is what I came up with:
Class: Necromancer / Mesmer
Attributes: (cost) '+' indicates Rune attributes
Blood Magic: 10 (61)
Curses: 11+2 (77)
Domination Magic: 10 (61)
Total attribute points used: 199/200
Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Mark of Pain [Curses] (10,2,30) Hex: For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 36 shadow damage to adjacent foes.[Captain Greywind: North Kryta Province (EA)]
2) Shadow of Fear [Curses] (10,2,10) Hex: Target foe and all adjacent foes attack slower than normal for the next 41 seconds.[Ringcrafter: Ascalon City (T), Captain Osric: Yak's Bend (OP), First Watch Sergio: Lion's Arch (T)]
3) Spiteful Spirit [Curses] (15,2,10) Hex: For 19 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 31 shadow damage to that foe and all adjacent foes. This is an elite skill[]
4) Vampiric Touch [Blood Magic] (15,1,5) Skill: Touch target foe to steal up to 59 health.[]
5) Unholy Feast [Blood Magic] (15,1,30) Spell: Steal 30 health from each nearby foe.[]
6) Vampiric Gaze [Blood Magic] (10,1,5) Spell: Steal 46 health from target foe.[Temple of Ages (OP), Fisherman's Haven (OP)]
7) Awaken the Blood [Blood Magic] (10,1,45) Enchantment: For 36 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice health, you sacrifice 50% more than the normal amount.[]
8) Chaos Storm [Domination Magic] (15,2,30) Spell: Create a chaos storm at target foe's location. For 10 seconds, enemies near this location suffer 11 damage each second. Chaos Storm drains 5 energy whenever it strikes a foe casting a spell.[Ringcrafter: Ascalon City (T), Captain Osric: Yak's Bend (OP), First Watch Sergio: Lion's Arch (T)]
Basically I cast MoP and Spiteful spirit on an enemie and get as many enemies around me as possible. Then I attack the mob I casted MoP on with a weak physical damage weapon to trigger MoP. (Why weak? Because this is the main enemie, who will deal damage to all adjacent ones)
I keep my health up by using blood damage skills, especially Unholy Feast should help me a lot. This build is mainly made for farming Flesh giants or whatever they're called and white mantles at riverside.
Not counting Awaken the Blood I deal
27 Dmg/s from mark of pain to all adjacent enemies
23 dmg/s from Spiteful Spirit
11 Dmg/s from Chaos Storm
61 dps to all adjacent enemies.
Opinions?
I
