TFAoE

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007Bistromath
Academy Page
#1
That's Target-Follow-AoE. It needs to be in this game. Ever since the AoE nerf, things just haven't worked right in PvE, and they never really worked right in PvP in the first place. Standard AoE just doesn't get the job done. What we need are some new spells, and some upgraded old ones, that affect an area centered on one target, wherever that target goes. This way, it doesn't ignore the AoE nerf, but it isn't crippled by it, either. If you (f'rex) Fire Storm on a Grawl Ulodyte, they'll all scatter, but at least the Ulodyte is still getting hit, and maybe one or two others. This would be nice in PvP too, because it would make AoE spells in general not useless wastes of slots.
art_
art_
Jungle Guide
#2
cool, a meteor shower that follows the monk. I think i may start playing fire ele again
V
Vermilion Okeanos
Forge Runner
#3
Right... and cast 5 firestorms on the same target, that target will then have to roll over and die. ! mael storm that follow is already good enough to kill a caster without any problem.

OR

AoE are now hex that follow people, hence removable... Better bring your cover hexes everywhere.

Maybe if the AoE follow with no condition, but move slower than normal players. Not that much better than oringinal, but better.
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007Bistromath
Academy Page
#4
Quote:
Originally Posted by art_
cool, a meteor shower that follows the monk. I think i may start playing fire ele again
I wasn't suggesting all the old skills should do it. That one in particular is just fine the way it is, even though it's still garbage.
Quote:
Originally Posted by Vermilion Okeanos
Right... and cast 5 firestorms on the same target, that target will then have to roll over and die. ! mael storm that follow is already good enough to kill a caster without any problem.
Don't you mean "cast five firestorms then realize you didn't actually cast the last three because you are burning through energy and time like a madman?"
Quote:
AoE are now hex that follow people, hence removable... Better bring your cover hexes everywhere.
Naw, they don't need to be hexes. Tar is a "Spell." Make it like that.
K
KelvinC
Frost Gate Guardian
#5
I totally agree damage over time aoe need to be buffed somehow.

Your way could be one solution and it is a good approach. However to make it balance some fatal AOE such as metorshower should move slower than that person.
Kakumei
Kakumei
Forge Runner
#6
Quote:
Originally Posted by 007Bistromath
Don't you mean "cast five firestorms then realize you didn't actually cast the last three because you are burning through energy and time like a madman?
There are totally eight people in a group.
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007Bistromath
Academy Page
#7
And? The cost, casting time, and recharge of your average AoE spell is still stupid high for something that doesn't move. The more people you have on a team using TFAoE as hyper-degen and/or the main point of their build instead of a utility/panic button, the more useless cloth-wearers you have standing around waiting for their numbers to get bigger. Warriors go snicker-snack.
fiery
fiery
Banned
#8
Um metor shower is a homing device itself, if you haven't noticed. Say you see a warrior running towards you and you cast metoer shower, 2-3 second cast i belive. But than the warrior runs back to his side which is on the other side of the map and hiding in wards. If you don't break the cast it would have followed that far.
V
Vermilion Okeanos
Forge Runner
#9
I agree with the OP that the AoE need change, but I do not agree that five firestorm can stack over one another while following someone at the same time. Obviously overpower.

Remember the balthazar's aura bug? The balthazar's aura stacked, and dealt 300 DPS as an AoE. There was no stopping it, until the bug fix.
Doctor Death
Doctor Death
Frost Gate Guardian
#10
It would improve the AoE spells if for example Fire AoE caused Cripple much Like lava and Water i.e Maelstrom would cause freezing under its area of effect.

Another Idea that has been mentioned would be to increase the area of effect quite a bit.

To the OP I think that is a great idea for some new spells but they would have to be less powerful damage wise to balance them against AoE that was stationary.
Carinae
Carinae
Forge Runner
#11
Is this exactly what Spiteful Spirit does?
Align
Align
Krytan Explorer
#12
Why do you people think you can cast 348723897 firestorms on a target and itll follow him around murderlizing everything? It's not like you can cast multiple Empathy or Death Nova on the same target, so why would a Spell be any different?
MSecorsky
MSecorsky
Furnace Stoker
#13
No, AoE doesn't need to be buffed. The AI's are smarter, time for the players to catch up.
Align
Align
Krytan Explorer
#14
By not using a certain type of skills, you mean? Awesome idea.
Oh wait.
MSecorsky
MSecorsky
Furnace Stoker
#15
Quote:
Originally Posted by Align
By not using a certain type of skills, you mean? Awesome idea.
Oh wait.
Or learning to use skills in combinations with others to maximize their effects. Here's a quick thought... pull a group into a barbed trap, then hit them with an AoE. How quickly to they get away?

Destroy the Box! Let your thoughts free!
Mandy Memory
Mandy Memory
Desert Nomad
#16
Make new spells with this, leave the old ones.
Eugaet
Eugaet
Wilds Pathfinder
#17
That would actually be hilarious to have an AoE effect follow the target.

MONSTER #1:
Help! The pain! Somebody help me!

REST OF MOB:
No, stay away! Get away from me!
Vilaptca
Vilaptca
Pre-Searing Vanquisher
#18
Quote:
Originally Posted by Align
Why do you people think you can cast 348723897 firestorms on a target and itll follow him around murderlizing everything? It's not like you can cast multiple Empathy or Death Nova on the same target, so why would a Spell be any different?
............Blood Spike anyone?
Align
Align
Krytan Explorer
#19
Quote:
Originally Posted by Vilaptca
............Blood Spike anyone?
You read earlier about how this would be a Spell rather than a Hex, much like how Tar is a Spell(though it has more natural causes), right?
Quote:
Or learning to use skills in combinations with others to maximize their effects. Here's a quick thought... pull a group into a barbed trap, then hit them with an AoE. How quickly to they get away?
How the hell are you going to do this in PvP? They don't need a buff in PvE, they're useful now for scaring monsters away, but they're all very unlikely to do any good in PvP.
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007Bistromath
Academy Page
#20
Quote:
Originally Posted by Vermilion Okeanos
I agree with the OP that the AoE need change, but I do not agree that five firestorm can stack over one another while following someone at the same time.
You're right, they can't, because it is completely impractical and stupid to attempt to do so, just like I've been saying. I'm glad we agree.

For everything else, listen to Align. DoTAoe has always been absolute garbage in PvP, because (most) human players don't need an AI buff to completely ignore their effects. The fact that they must be used with traps to be effective at all and then still aren't very good shows that there is a problem. This is even without considering the fact that traps themselves are a waste of time against an opponent with any sense.

The spells need something to make the damage stick. So, make it stick to targets.