I'm not sure WHY there aren't any Stance Tank builds around for Rangers, but here is one that I use for Oro/FA farming.
Class:
Ranger / Monk - (Replaces Stance Warrior.)
Armor:
Druids Armor (For 32 Energy)
Weapon:
Low Req. Long Bow.
Skills:
Five Man:
Apply Poison, Distracting Shot, Escape (Elite), Whirling Defense, Lightning Reflexes, Mend Ailment, Healing Breeze, Rebirth
Four Man:
Apply Poison, Distracting Shot, Escape (Elite), Whirling Defense, Lightning Reflexes, Watcher's or Mending, Healing Breeze, Mend Ailment
(Why the lack of Rebirth? - The only problem with these Farms is usually getting to SF. Once in SF, Mend Ailment is more important to help out the 1 healer healing me. And since I'm holding the Keg or Gear, if anyone dies, it's going to be me, so Rebirth serves no purpose at that point. Really, it COULD be removed from the Five man build as well, but I take it just in case someone gets smashed by the pistons in Oro)
Attributes:
Healing Prayers: 9, Expertise: 16, Wilderness: X, Marksmanship: X.
For Marksmanship: Set this to whatever your Longbow requirment is. (Mine is 4), and the rest of your points put into Wilderness.
Comments:
Avoid using Whirling Defense whereever possible until you are into SF. The damage dealt by Whirling Defense can create a scatter effect, which you want to avoid at all costs until you have Keg/Gear in hand. You can time the other three, so that you always have something helping to protect yourself. Whirling Defense is great for added damage once you are carrying a keg/gear however. I still only use it near healer types or in cases of emergency.
Advantages:
Rangers are far more Energy efficient than Warriors. Just using the stances (which you can time and use endlessly), you never need to worry about energy issues. This means that you can back up heal with healing breeze. I heal Sacrificing necros all the time, so that the monk can concentrate on me, for example. The three stances all time perfectly, so that you can always have one running. Throw Dirt is just an added bonus in case you mess something up, and it's also very helpful for when you are trying to get into SF for creatures that aren't aggro to you, you can blind them to help out your team.
Apply Poison is great for taking out healers, and is a good damage bonus for when you are going into SF. Obviously you don't use this skill once you are inside, but for those of us who have done a lot of farms, you know getting there is 3/4 of the battle. Well, this makes it a lot easier. Makes healers waste a lot of energy just mending ailments. Distracting Shot, use it to take out Mark of Protection when going into SF.
This build, just seems FAR more affective than a Warrior Stance Tank. And everyone that has grouped with me while I'm using this build agrees. Rangers just make better Farming Stance Tanks than Warriors.
Because of the ranged attack, when you are going to SF, if something breaks away from the Ranger aggro, a ranger can attack it without chasing. No chasing, means that nothing else breaks aggro. A warrior chasing down something wrecks havoc.
This is a GREAT four man build, because the Ranger can take care of casting all the Healing Breeze.
Disadvantages:
Warriors have better Armor. Which really doesn't amount to much when you have a Bonder.
D
