Here is a very good place to start.
http://www.guildwarsguru.com/forum/s...ght=lieutenant
I'm primarily a PvE guy, and from my point of view I think there are many basic tension points that PvE players have with PvP players:
Common PvP perceptions about PvE
1.
PvE is easy/doesn't involve hardly any skill. This perception is easy to form if you've gone through the main storyline in PvE with max-sized groups, without any attempt to solo quests/missions/areas.
2.
Any individual PvP player build will work in PvE. This is generally predicated on #1 above, due to the "ease" of playing PvE in max-sized groups. Even PvP players will admit that many skills that are very useful in PvP have very limited use in PvE, such as energy denial.
Common PvE perceptions about PvP
1.
PvP players are elitist. This perception is primarily due to many PvE'ers focusing on comments made by PvP'ers about the ease of PvE. This also stems from comments from both PvE'ers and PvP'ers that they can't fathom how someone would just want to exclusively play PvE or PvP (depending on what side of the fence you're on).
2.
PvP problems shouldn't impact PvE play. This is mainly from the "anti-nerfing" camp, especially when it relates to skills and/or items that cause an imbalance in PvP. Many of these complaints result from PvE'ers that use their characters in PvP. Examples include the HoD items (sword, helm, etc.), discontinued items (20/20 Rockmolder, 15% Firey Flame Spitter) and other items that are available in PvE but not to a newly created PvP character.
You guys can add onto this list, although I hope that people can discuss this objectively without starting a flame war.