I can't be bothered to make a huge post:
Why did Anet choose to leave out stuff like aggro management (taunt), crowd control and restrict the movement? Because I'm coming from WoW I find this really annoying. Maybe C2 will feature this?
S
) smarter; i.e. like a real player they tend to go for th emonk first if they can.|
Originally Posted by Senedai
I can't be bothered to make a huge post:
Why did Anet choose to leave out stuff like aggro management (taunt), crowd control and restrict the movement? Because I'm coming from WoW I find this really annoying. Maybe C2 will feature this? |
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Originally Posted by Pevil Lihatuh
Coz unlike WoW, GW is based on skill, not skills you have. Its easy to keep aggro if you taunt all the time (like in eq2). Plus the monsters are (in theory
) smarter; i.e. like a real player they tend to go for th emonk first if they can. |
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Originally Posted by NatalieD
Now, be fair. Aggro management in WoW is just as much of a skill as it is in GW, if not more so. It's just a different way of doing things.
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Originally Posted by lyra_song
avicara are particularly susceptible to splitting. The mesmer, necro and monk avicara cast slow spells and once they initiate it, they will chase you until their spell casts. Whereas the warrior/ranger avicara tend to stop chasing after attacking once or twice.
This is particularly annoying when you shake off most of a mob and you have 1-2 casters chasing you. They will NOT stop chasing until they cast their spell and only then can you sprint to break their aggro. |