INTERVIEW: GUILD WARS: FACTIONS
ArenaNet co-founder Jeff Strain talks us through the next chapter in NCsoft's Guild Wars saga
3 Feb 06 "When we announced Guild Wars back in early 2003," explains ArenaNet co-founder Jeff Strain, "we made a promise to gamers that we were going to change the online RPG industry." It's a lofty claim, but the original Guild Wars' million-strong following clearly demonstrates that ArenaNet's dedication to content-driven, subscription fee-free MMORPGing has reaped rewards for the developer and publisher NCsoft.
Now I can rest my case for all those that keep claiming it's not a mmorpg. (smile)
Jeff Strain: In the original Prophecies campaign, new characters leveled-up to level 20, at which point they reached Ascension.
This part isn't correct, because people are ascending well before level 20. But, it is something I would like to see them FIX and make it so you have to be level 20 to ascend. (smile)
D

CMMORPG might be more close.
