W/Mes FoW Forest Farming

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courage
courage
Ascalonian Squire
#1
Introduction:

This guide will tell you on how to solo the Forest of the wailing Lord, within the Fissure of Woe. If you still have the stamina for it you can go and farm the spiders aswell with this build.

The Forest(1):

The Forest is densly populated by Spirit Woods, Spirit Shepherds, Armored Cave Spiders and Rock Borer Worms. In addition, there is a contingent of Skeleton Army units guarding the bridge leading to the Wailing Lord.

Spirit Woods: Edge of Extinction, Nature's Renewal, Primal Echoes,
Troll Unguent
Spirit Shepherds: Aura of Restoration, Chain Lightning, Iron Mist Iron
Mist,Lightning Strike, Lightning Touch
Armored Cave Spiders: Apply Poison, Called Shot, Healing Spring, Melandru’s
Resilience, Savage Shot
Rock Borer Worms: Choking gas, Lightning Reflexes, Pin Down, Throw Dirt

The Set-up:

Armor:
Personally I use platemail with knight boots, seeing as you’ll be taking plenty of elemental damage. Runes of superior vigor and absorption are a must. A Lieutenant's Helm for the times when you have Iron Mist on you.

Weapons / Shield:
Fiery Dragon Sword of Warding:
15-22
+15% damage while health is above 50%
Customized
+7 armor vs elemental attacks

Zealous Long Sword of Defense
15-22
+15% damage while health is above 50%
Energy gain on hit: 1
Energy regeneration: -1
Customized
Armor +5

Crimson Carapace Shield
16
-2 damage while in stance
+45 health while in stance

A Long Bow for pulling the Spirit Shepherds out of Primal Echo range.

Attribute Points:
This is what I’m using at the moment, I’m tweaking it around daily, yet sofar I have found this to be optimal:

Inspiration 8
Swordmanship 12
Tactics 9 (8+1)
Strenght 9 (8+1)

Note that I’m not using any superior runes other than vigor and absorption, you might want to add a weapon rune, but that’s entirely up to you. I like having more life against the Spikes delivered by the Spirit Shepherds.

Skills:
Hundred Blades
Final Thrust
Sprint
Watch Yourself
Healing Signet
Ether Feast
Mantra of Lightning
Mantra of Resolve

Now, you might be wondering about Ether Feast and Mantra of Resolve. There will be times that you won’t be able to use Healing Signet because of Primal Echoes, and while you are healing you don’t want to get interrupted. Surviving the spikes the Spirit Shephards inflict depends on timing these two healing spells after eachother. It is VITAL when fightning Spirit Shepherds that you are NOT effected by Primal Echoes.

Getting to the Forest:



The first picture shows your first stop point Rastigan and the Shadow monk and two Warriors are highlighted. Once you got rid of any damage taken or when some spells / hexes have worn off you proceed north-west untill you hit picture two, where you see a group of 4 Shadow monks to the right and a patrol to the left. Once the patrol walked by proceed to stop point number 3. Here you see 2 Shadow Elementals and 1 Shadow Mesmer wait untill any ‘negatives’ have worn off, run past them till you get to point 4.
Here is the tricky part.
On the 4th image you’ll see the 2 Shadow Elementals and the Shadow Mesmer below you and above you a group of Skeletons.
Two things can happen:

1)The shadows stop chasing you and you can regen and run past the skeletons without aggroing them, yes, you can aggro them and live, but I recommend that you don’t. So wait for them to bunch up and then run past.
2)The Shadows don’t stop chasing you. Lure them into the skeletons and let them fight while you run to the final stop.
The last image shows the final group of skeletons that you need to dodge. Once you get passed them you are at the entrance of the Forest.
There are some patrols between image 4 and 5, they have never given me any problems running to the Forest and I’m expecting that they won’t be a problem for others.

The Forest(2):

Now that you have reached the forest you will see a patrol of 3 Spirit Shepherds, lure these with your Long Bow away from any spirits, I.E. Pirmal Echoes. Immediately switch on Mantra of Lightning and start attacking the Shepherds, use Watch Yourself when charged and heal as needed. Here is where having two healing spells comes in handy. While one recharges use the other one. Personally I use the Dragon Sword on the Shepherds.

After these three you will encounter 2 Spirit Woods, usually accompanied by 6/7 Rock Borer Worms. Mantra of Resolve + Ether Feast + the Zealous weapon will dispatch thse quickly. Blind and Crippled inflicted by the Worms don’t pose much of a challenge. Choking Gas isn’t something that will stop you either.
Do watch out for patrolling Shepherds.

This is just to get you started. Spiders will popup / drop down from time to time, but usually no more than 2/3 at a time. I could write an entire guide on how to completely do it, but I won’t. I will give you some points that you need to be carefull of:
1) Don’t fight Shepherds when effected by Primal Echoes.
2) Watch your stances.
3) Pick the fights on your terms, study the patrols, study where you
are not effected by any spirits.
4) Know when to run!

So you make it to the bridge with the Skeletons and the Banshees. I usually turn around and go for some spider farming instead, yes, you can do it with this skill setup altho it isn’t as easy as with a full spider setup. Why I don’t take out the Skeletons, the traps layed down by them can tear you apart. Usually they will aswell.

How hard is it and is it even worth it?

I’m not going to lie, it’s hard. It’s very, very hard. To give you an indication: I rate spider farming on a scale from 1-10 a 3, UW Solo farming a 10. This I’d give about a 7, maybe an 8. The spikes, the spirits, the way to lure and all of that make this rather difficult.
Now the spoils of war from this trip is usally greater than that of Spider farming. Atleast in my case it has been.
So if it’s that hard, why should I even bother?
Well why not?
It offers a challenge, rewards are high, and I think of it as rather fun.

Conclusion:

If you are looking for another FoW enriching experience and like a challenge, this might be for you. If you are still finding farming Spiders hard to do, this won’t be for you just yet.

Thanks go out to:

My guildies and friends for having faith in me that I would find a way to do it.
Racthoh Demini, Ubermancer, Striderkaaru and many other guide writers, for giving me inspiration for writing my own guide. An extra thanks to Racthoh for helping me out with the skills and setup.

PM me ingame or here for thoughts, suggestions, flames, rants or funny stuff.
Anarion Silverhand
Anarion Silverhand
Desert Nomad
#2
This sounds interesting, very interesting!
A few screenshots or a video perhaps? I know I'm asking a lot, but it would definately get this guide to another level if you know what I mean.

Thumbs up from here!
Racthoh
Racthoh
Did I hear 7 heroes?
#3
Knowing me I'll probably be stubborn and use Defy Pain + Dolyak + Watch Yourself to see if I can reduce the damage enough. Go go warrior skills!
Two April Mornings
Two April Mornings
No Luck No Time No Money
#4
this soudns quite promising, might try it out
courage
courage
Ascalonian Squire
#5
I'll provide some screens and maybe a video if I knew how to make one. . .
Don't know when I'll post them, seeing I'm kinda pressed for time at the moment. Anyway glad people are liking it !
BBoy_Manchild
BBoy_Manchild
Banned
#6
im game, ill do some runs and post back
Da Cebuano
Da Cebuano
Desert Nomad
#7
what kind of rewards do you get aside of shards?
courage
courage
Ascalonian Squire
#8
rubies, saphires, gold weapons, there are always some chests around. Lets say on a good run i make roughly ~30k, without going for the spiders afterwards. Sure there are bad days where you just hit ~10k. So I guess about the same for the Spider farming.
Anarion Silverhand
Anarion Silverhand
Desert Nomad
#9
I tried your build, but I couldn't even bring the spirit shepards down to 50% health. I spent all my time healing.
Rayne Nightfyre
Rayne Nightfyre
Wilds Pathfinder
#10
Wow, very nice Courage. Sounds pretty tough, but I have to give that a shot
courage
courage
Ascalonian Squire
#11
Anarion, what kind of weapons are you using? what type of armor? I admit facing three Spirit Shepherds is hard. You'll be healing a lot of times, once you get one down, you can relax abit, not by much tho.

For the people wondering if you can enter the Forest from the otherside, yes, you can. The run basicly remains the same:



From the 4th image to the 5th you'll be dodging patrols mostly untill you get to your last resting point. the square representing the camp where the ghosts show up after the Tower Quest. The circle represents the entrance to the forest. Problem here is that beside the 3 Spirit Shepherds you got the Worms to deal with. 9 out of 10 times they won't join in right away if at all. I just prefer the other entrance.

And some screenies:
East entrance:

Spider showing his knocked down animation while using a trap:

Spider and a patrol passing by:


ERROR CORRECTION
I talk about the traps layed down by the Skeletons, I have no clue what demon slipped into my brain while typing that or even missing that error when I reread it. Seeing Beserkers don't lay traps. Effect remains the same, rather go spider hunting than get those guys after me.
Anarion Silverhand
Anarion Silverhand
Desert Nomad
#12
I am using platemail armor with knights boots for dmg reduction.
I have a sup vigor, sup absorbtion, minor tactics and a minor strength rune in my armor. I also use a Lieutenant's Helm and the platemail helm with a sup swordsmanship rune in it.

I'm using a
Zealous Longsword of defence:
max dmg req 9
+15% dmg (while in stance)
Energy gain on hit: 1
Energy Regen: -1
+5 armor

Any tips? Or am I just not good enough?
courage
courage
Ascalonian Squire
#13
I can't imagine the sup sword rune acting up that much, no. Your equipment is other than that identical to mine.
What i do just before I attacking the spitis; use healing sig, then heal when needed to keep above 50% health.

That's the only thing I can tell you, that and practice does make a lot of difference. Sorry, that's all I can tell you without actually seeing you do it.

Hope it helps...
lyra_song
lyra_song
Hell's Protector
#14
very nice guide. I had ventured into that area during my spider runs and it seemed a viable resource as well ^^ Gj!
dont feel no pain
dont feel no pain
Forge Runner
#15
its great mate , i been there and done quite a few runs myself with this build

sever artery
gash
finalthrust
victory is mine
healing sigit
doylak sigit
mantra of lightning
sprint

i would try it with yours but im short of hundred blades >_<
R
Rape of Faith
Ascalonian Squire
#16
Quote: Originally Posted by dont feel no pain
its great mate , i been there and done quite a few runs myself with this build

sever artery
gash
finalthrust
victory is mine
healing sigit
doylak sigit
mantra of lightning
sprint

i would try it with yours but im short of hundred blades >_< Heh. You always use Gash/Sever Artery + ViM ^^
dont feel no pain
dont feel no pain
Forge Runner
#17
its a nice 120 heal every 15 secs + 5 energy gain + does deep wound + degen on foe ^^
lambda the great
lambda the great
Jungle Guide
#18
Love these runs I started doing them about two, three months ago I think but I used Defy pain, Dolyak ect.. then I found out about Ele resistance. Takes me about 45 to an hour to clear this forest, I've done it a bunch. It's slow though so I take a few ranger guildies (the dude that made the R/mo guide on this place) And we cleard the forest out insanly fast.(including the skeletols at the bridge part :P
This is my current build for this place...
Hundred blades{E}, Salvage slash, Desperation blow, Watch yourself!, Dolyak Signet, Ele resistance, Healing signet, Sprint.

Nice guide btw.
Have a 20% vs. Plants mod on your sword or Axe to get best results.
geminisaga
geminisaga
Lion's Arch Merchant
#19
also i manage to kill those skeeleton bastard , hard though coz they use weakness on u end up do only 3-4 dmg
BBoy_Manchild
BBoy_Manchild
Banned
#20
i did a few runs, very very difficult with my current computer problems so i wasnt able to clear the whole area, but i did make more then i lost from paying the k to enter