How about making it ONE trip to get one's armour infused instead of FIVE?
Because um 5 trips doing that run over and over and over is enough to make a person want to blow their brains out due to the repetitiveness of it all.
I mean geez THAT timesink isn't even subtle.
For those that don't know but decided to read the spoiler anyways there is a mission in the iron mines wehre you get a piece of your armour infused. You have to do this retarded run through countless mobs to get to the seer who then points you to a boss to kill. Your reward is one piece of your armour infused.
It's not like you can skip getting the infusion done, not if you like being alive .... The infusion protects you against the mussara's spells ... but you have to have all 5 pieces infused for it to be complete protection.
Long story short it's a stupid grind, yet another example of a timesink in a game that supposedly was moving away from such things.
B

Besides, most people in the group WILL need to be fully infused, you'll just get overwhelmed if you aren't (since spectral pain seems to randomly target people.. we had one half-infused person on a Markis run and he always ended up dead in every fight)
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