First off i think a option that allows all damage and healing to be seen, instead of just seeing dmg/healing that u cast or that is cast on u.
Improve minion AI, plz, nothing much, just make them hit the targets i attack and have them actually follow me if i run away from monsters. (i hate it wen there view is obstructed and they just stand there trying to hit some random monster and they wont budge and i have to let them die)
ok well...after playing gw for a lonnngg time i always thought there was missing but i could never figure out wat it was... until i realized that gw lacks skill animation compared to other games i have played.
Think about it,
all enchantments look the same
99% of all nec, me, mo spells are invisible
war skills, ele spells look pretty lame
I think anet should add some more animation into the game, u might say nahh its just a waste of time, but for me, if the game has really good animation it give me a adreniline rush and makes u go wow wat a sweet spell and makes the game better overall, like if u could see wat enchantment was on ur ally/foe or wat stance he used 5seconds ago.
Nothing fancy,
they could do simple things like
wars:
wen wars use frenzy, make the lights that come out of there eyes last during the whole duriation of the skill and make the lights bigger brighter.
Battle rage should get that animation w/ the glowing eyes wen u asend (after all it is a elite)
eles:
make lightning orb bigger, and wen lightning attacks hit, there should b sparks that fly from the oppenent's armor, ice shards from ice spells.
wen u cast armor of earth, those peices of rock should stay floating around instead of disapearing.
necro:
Purit explosion should actually LOOK like a explosion instead of a little wave.
life siphon should have a line that connects the target under it w/ the necro, like what it looks like in the spell icon.
monk:
shield of regeneration/ shield of judgement enchament animations could b shields swirling around the character.
infuse health could make the monk and the person being infused really bright (like a white chaos axe)
ranger:
frozen soil could make the ground actually freeze, muddy terrian make the ground muddy ect.
kindle arrows, make the arrows look like they are actually lit w/ fire and give them a bigger explosion, posion arrow/choking gas could b somthin like a bright green arrow w/ a trail of green mist that follows behind from the arrow
me:
disortion could make the me all blurry
energy surge can make the person turn bright purple and make the target give a loud scream as if in major pain.
backfire can make a purple explosion come out of the person's body wenever they cast a spell.
just simple things, variations in spell animation. This would make PvP even more enjoyable since ppl could tell wat enchantments are on who, what skills there using w/o clicking on their name and the Me, Necs would get more respect since the damage is some what noticable.
critism, comments, w/e, welcome
t


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