I was also wondering what my distribution of Strength and Tactics attributes should be. I've been trying with 11 in strength and 9 in tactics, but 10/10 might be better? I'll add skill comparisons for your ease:
-Sprint (lasts 12 seconds with both 10 & 11, unaffected [Strength])
-Endure Pain (lasts 14/15 seconds, +230/244 max health [Rank 10/11 Strength])
-Defy Pain (+230/244 max health, take -7/-8 damage [Rank 10/11 Strength])
-Balanced Stance (lasts 15/16 seconds with [Rank 9/10 Tactics)
-Healing Signet (heals 136/142 health [Rank 9/10 Tactics])
-"To the Limit" (lasts 16/17 seconds, +40/43 max health, gains a max of 4/4 strikes of adrenaline [Rank 9/10 Tactics])
I'm level 16 at the moment and won't need to be any higher, more attribute points are just going to be luxury. My helm is +1 Strength at the moment, hence why my strength stat is always going to be higher than tactics. Would it be better off having +1 tactics instead? It would mean I could run 9 strength and 11 tactics at level 16 which probably wouldn't be worth it, right? Other combinations of Strength:Tactics at 16 with my +1 Strength helm -> 8:11, 5:12, 13:4, 12:7.
Being level 16 gives me +15 attribute points on level up which is a nice little boost, it's only +10 for the levels before that. I might also try with level 15. It's unlikely I'd try at levels 13 and 14, but I may do for interest sake. If I did, what attribute distribution should I run respectively? My shield from /bonus has a Tactics 9 requirement.
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Apart from this, I'd be happy to hear if you had any advice when it comes to the area I died in or nearby, as well as dealing with the Azure Shadows.
