Quote:
Originally Posted by Daiken Beowulf
SO i would be switching 2 runes.. Str superiour so i can lower is a few skills
1 minor to add swordsmanship
leaving me a few points to spare..
but should i keep like 7..8 fire elements??
Because the only fire skill im using is conjure flame...
adding the rest to tactics for my healing..
Look for a breakpoint with conjure. Say at 6 fire it gives you 8 damage, at 7 it gives you 8, and at 8 it gives you 9. You should then take either 6 or 8 fire; don't take the intermediate value because it doesn't benefit you. Exactly how much to take, I can't say for sure, I wouldn't put it higher than 8 personally.
Quote:
Originally Posted by Daiken Beowulf
Skills:
looking at the advice ill end up with this skillbar setup.. (ideas still welcome)
Hundred blades
Conjure Flame
Healing sig
Endure Pain
Hamstring (PvP) rez sig (PvM)
Griffon's Sweep
Power Attack
Galrath Slash
I'm not crazy about your skill setup to be honest. You're using a lot of energy skills, and are missing what are, in my opinion some of the best sword skills in your build. In PvP, as a warrior, you should always have a res sig for starters. I think you should always have it in PvE too, but that's just me.
I don't like endure pain. It has tactical uses in PvP, but for the most part, will probably just confuse your monks. This skill has killed me more than it has helped me. I would replace this skill.
If you haven't already, you might want to look at the combination of sever artery and gash. Bleeding + deep wound can be pretty substantial (in PvE this will depend on where you are; a lot of monsters are immune to these conditions).
Final thrust is probably the best sword skill (including 100 blades!) there is. Particularly since your build is more energy heavy, the adrenaline loss won't bother you too much. Hit your targets with Galrath, follow up with final thrust. Great damage combination.
Quote:
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Originally Posted by Daiken Beowulf
armor setup:
I still need to get some advice about that, right now im wearing a full Knights armor, but i wonder if those stats stack up.. and i wonder if i then should add
2 superiour Reduce DMG (legs, legging)
1 superiour Vigor (torso)
1 Superious Str (arms)
1 minor Swordsman ship (helmet)
Then again i need to know if reduce dmg actually stack?!?!
some people say they do, some people say they dont!
Thnx
Ok, here's the deal on knights armor and runes. The good news is the damage reduction from one piece of knight's armor will affect the entire body. The bad news is that your damage resistance does not improve if you have more than one piece of knight's armor. Similariy, the damage reduction from runes affects the entire body, but you cannot gain any effects from multiple runes of the same type. You cannot even mix, for example, a minor absorb rune with a superior absorb rune and get any increased resistance.
This has been tested and confirmed empirically many times.
A final thought. It is in your best interested to have your weapon skill as high as possible, preferably 12, but even higher is great too. Why? Well, the damage you do when you attack is scaled by your weapon skill. If you're using a 15-22 weapon, then you will only do that much damage at 12 skill; at 10 skill, for example, you do about 15% less damage than that. At 16 skill, you do about 15% more than the listed damage. Note that this has nothing to do with the Skill requirement on your weapon. That requirement only determines whether or not you can use the weapon, not how much damage you can do with it.
Rico
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