Quote:
Originally Posted by Gileas898
Well since WoW is a huge gear treadmill, and GW is not, I think you will like it here.
There is no reason for anyone to exclude you from certain areas because you don't have the proper gear or high enough DPS. All gear is equal in power, the only thing that matters is how proficient you are at using your own skillbuild, and completing the story in each game doesn't require much in terms of exact builds or such, just that you are capable with whatever skills you bring (within reason of course).
In WoW, say your rotation consists of 5 spells. It doesn't really matter if you are freshly dinged or in the most awesome epics out there, you will still push those same 5 buttons, and the only difference will be the numbers popping up over your enemies heads.
In GW however, as you progress you will discover and learn how to play more efficient skillbuilds, and THIS will transform you from a noob into a vicious killingmachine, not the fact that you slayed a dragon last week.
Personally, I think this makes for a much more fun gameplay, but of course it is all subject to opinion. I also think this allows for a better community within GW than WoW.
And yes, as you said, I am a GW fanboy and I will tell you to buy the game. But I have also played WoW a lot, and in my honest opinion, spending that cash on the GW games was a much better purchase than the tons I spent on WoW during the years.
In the end it's a matter of personal opinion whether or not you will like GW, but I sure as hell recommend you to give it a try, because if you like it at start, you will soon love it.
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Generally all correct, but a few addenda to this. People generally
shouldn't exclude you from certain areas, since as Gileas mentions all gear once you reach max level is functionally the same (i.e., it's not at all difficult to acquire a maximum stat sword or hammer or whatever). However,
gear
does vary cosmetically. For example, a high end Tormented Sword (an end-game elite area sword type) is about 185,000 gold without any of the combat-helping mods you'd normally want on it, whereas a fully-modded Butterfly Sword (a very common type of sword) is only 15,000 gold (looks like a lot still, but not that much), and you could probably get a decent sword for 5k. The
only difference between these sword types is the appearance: a tormented sword does not do any more or better damage than a butterfly sword. Nevertheless, there is a
bit of elitism in certain areas: if you show up in newbie armor, you might get odd looks. I only mention this in case you try to do a certain elite area as a new player, and get yelled at. I don't (fully) agree with the elitism, but it's something to be aware of.
I also want to mention starting location, since you'll probably want to figure that out too. There are three campaigns for Guild Wars (Eye of the North, the fourth released title, is not a stand-alone campaign):
- The first, Prophecies, offers only the core professions: elementalist, mesmer, monk, necromancer, ranger, and warrior. It has by far the shallowest learning curve, and includes lots of skill quests that teach you skills. Generally good for a beginner. It's a little quieter here, since lots of people have moved on to the other campaigns for now, but there's still enough people here to make it fun.
- The second, Factions, offers two additional professions (in addition to the 6 core professions): assassin and ritualist. It has by far the steepest learning curve, in that you only do two missions (and half a dozen quests) before you're slapped in the area meant for level 20 characters. Unless you're really dead-set on making an assassin or a ritualist, I'd avoid this campaign until you get some experience under your belt.
- The third, Nightfall, offers the other two professions (but not assassin or ritualist): Dervish and Paragon. In terms of pace, NF is somewhere between Prophecies and Factions. It's not as quick as Factions, in that you have time to learn, but it's definitely faster than Prophecies. You also get heroes, which many players will tell you you need to get from the outset. Bad advice. Heroes are customizable NPCs that help you fight, but they are only as good as the skills you give them. If you're a new player with no access to (and no knowledge of) monk skills, for example, your Dunkoro monk hero will be far worse than the henchmen heroes.
I'd also mention starting towns. These are the first major towns that you get to as a new character. For Prophecies, this Ascalon City*. For Factions, this is Shing Jea Monastery. For Nightfall, this is Kamadan, Jewel of Istan.
Ascalon City is pretty newbie-friendly. There are often people (me included) running around there just to help newbies. There's very little to do there otherwise, and not much in the way of attractive events there, so people don't have much reason
not to help newbies if they're there.
Shing Jea is, for whatever reason, pretty much the highschool of Guildwars (in the worst way possible!): it's full of trolls, drama, and stuff that isn't friendly. It's the antithesis of newbie-friendly. Ask a question about the game there, and more often than not you'll get ignored or told to press Alt-F4 or delete system-32 or something. If you need to create a character in Factions, do it, but get out of Shing Jea Monastery as soon as you reasonably can.
Kamadan is currently the trade capital of the entire game. For this reason, it is not only confusing to a new player (you'll enter the town to the tune of "WTS q8 ES BDS w/ NaCL & C6H12O6" or something equally indecipherable like that) but you also likely won't get much in the way of advice. It's better than Shing Jea in terms of its overall attitude, but not much.
I hope some of this is helpful! I've been playing 6 years or so, and I still enjoy the game.
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