Quote:
Originally Posted by Dar Drakor
If you have the cash, I would recommend buying the skill packs from GW store. It'll make all of this a whole lot easier. Reason you are dying is probably because your heroes have partial and/or poor skill bars.
As has been said, if you're heroes skills are weak you'd almost be better off just using henchmen. The main benefit of heroes is that you can flag the top 3 separately (which helps against AoE damage heavy foes) but if they can't do much of anything you'd be better off with the clustering with all henchmen.
Based on the pic, you are looking at 2 separate mobs. You're not charging both of them at once are you? That's pretty much an automatic suicide for a poorly skilled and equipped party.
Also your choice of henchmen may not be the best. Eve doesn't summon minions and most of her damage is focused on single enemies. IMO kinda useless for most areas. In fact I've never used her ever.
If you feel the need to have a 2nd "melee" type to go with Mox, I'd suggest Devona over Talon for this area as Devona actually has multiple knockdown skills which will help against spell casters (who I'm guessing are the one's that are doing you in quickly). Talon's skills are kinda blah for EOTN unless you have a party that utilizes conditions to it's benefit.
Unless you have Vekk all skilled up with potent fire based skills (looks like he's holding either an air or water wand) you'd be better off taking Cynn as she's got a real potent mix of fire spells that so happen to do exceptionally well against water (ice) based enemies (what you're facing mostly here).
Same with Gwen if her skill bar is not built up, you'd be better off with Lo Sha (he'll help when you meet up with Giants with Ineptitude and Shadow of Fear). Also Herta, the earth ele, has a strong AoE attack skill in Sandstorm and the ability to cast anti melee ward that will help against giants as well as a good energy management mix of spells. The hardest part of Norhartt IMO for you isn't really the Avalanche mobs, but probably the wondering Giant mob led by the warrior boss Baglorag Grumblesnort. They are kinda relentless and will chase you down if you get anywhere near them and for poorly built parties they'll wipe you out over and over again.
Use no more than 3 heroes (again assuming they don't have a lot of skills). Only benefit then is really to just allow you to flag them separately so they can possibly take one for the team instead of your more powerful henchmen which will be balled up more likely.
Hey, thanks.
So this is what I switched to and it seems to be going a lot better. Was able to take out the groups with minimal deaths and didn't haven't had any other problems yet.
http://imageshack.us/f/824/gw012c.jpg/
I had some PvP faction on my account from years ago so I used it to buy some monk skills for the two monks (from a monk build on pvx). Seems to help a ton. Just need to pick up some elites for them. Thanks again for the help.
Which Henchmen would you suggest I replace Eve with by the way? Or do you think I should throw MOX back in there in place of Eve? If so do you have any suggestions on a build for MOX? The all ranged Henchman seems pretty nice so far. lol