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"Study" to play a video game?
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Seems like you've never played Magic: the Gathering, or at least not on a competitive level.
You do have to study the cards, the mechanics, the possible exploits of the system and card combos, you do have to know a lot of the game by heart in order to see the links between the cards, to create a proper deck, to see the opportunities during any match, to outsmart your opponent if neither deck proves superior to the other.
Up to some level, it's the same with Guild Wars. It's much better to know your class in and out, to memorize all the skills (or just get familiar with them after weeks of already playing), so that you can come up with new builds much easier. It's much better to know your opponents and react to them, adapt to the mission/location you are getting into - and it's how it was supposed to be played. It's much better to know the game's mechanics and be aware of the biggest bugs (like the armour stacking, or the usefulness of armour in general PvE), rather than just 'crunching numbers' and choosing whatever yields the biggest numbers (and even then, a newcomer won't know what actually IS a 'big number' in the first place, when related to this particular game, and whether it's better to get big numbers in, for example, health or armour).
So yes, it's better to get familiar with the game.
But the difference between GW and MtG is that you can play successfully - although not at 140% of your possibilities - without wasting hours to read the wiki, getting to know the mechanics and skills, or theoretizing for 'the perfect build'. The system itself is pretty forgiving (especially in PvE) and open to experimentation, encouraging newcomers to play around and, in the effect, learn how the game works. More so, the flexibility is very important here - being able to change your secondary, your skills and your attributes is really, really important in terms of saving time on pre-reading before playing.
The only thing you have to consider closely before you run the game is your primary class.
After that, just start playing, experimenting, fiddling around. At some point, you might feel like you wish to learn more, to find out how loot scaling works (especially if you want to start making money via farming, but that might come much much later), what are the most important/useful statistics and what to pay attention to, or how the market is organised (and, for instance, getting into trading - and being a bit secure about it - requires a lot of research before you start - but then again, it's not really the part of the 'game proper'). You can always catch up on those topics, anytime you feel like/need it, using the wikis or asking other players, in game or here.