Update - Thursday, November 17, 2011

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StormDragonZ
StormDragonZ
Desert Nomad
#2
So where do those Ettin appear now in Deldrimor Bowl?
makosi
makosi
Grotto Attendant
#3
Quote:
Originally Posted by StormDragonZ View Post
So where do those Ettin appear now in Deldrimor Bowl?
I think one mob of Ettins sometimes went through the portal in to Griffon's Mouth and could not be killed. I'm guessing this is what the patch is for. I could be completely wrong though.

~

Paragons are now not so bad in smaller groups, I suppose.
Apok
Apok
Frost Gate Guardian
#4
Oh god, why buff paragons that way? Wasn't their e-management the one thing they nerfed back in nightfall?
K
Kunder
Desert Nomad
#5
Energy on Paragons wasn't really a huge problem before anyways; The problem was that shouts are inherently less worthwhile the less players you have. The only skill that really drained you before was EBSoH since all the (useful) high cost shouts still gave you half your energy back even in 4 man groups and were non-spammable.

Still, not a bad change. If Anet ever gets around to nerfing SY and forcing paragons to rely on their energy skills more then this will be essential to paragons in 4 man areas.
Ariena Najea
Ariena Najea
Silence and Motion
#6
It is very likely that the leadership change taking place now is the result of its early herald in the previous build's description. See here.

According to what we heard at PAX, there may be a deeper revamp of Paragons in the future. Hopefully the live team just assumed the game would be better with this change now than later, since it really does more good than harm.

Quote:
Originally Posted by Apok View Post
Oh god, why buff paragons that way? Wasn't their e-management the one thing they nerfed back in nightfall?
The main nerfs (for PvP) were to Defensive Anthem, Never Surrender, Stand Your Ground, Bladeturn Refrain, Song of Restoration, Ballad of Restoration, and mostly importantly Aggressive Refrain.
A
Andydontsurf
Pre-Searing Cadet
#7
I think they actually listened to the people on here who were complaining about not being able to get the festival hats. I have to say I'm impressed that they actually did something about it.
D
DiogoSilva
Krytan Explorer
#8
Interesting change for the paragons. For those who might not realize it, this only buffs them in 4-man areas, as their max energy gain remains the same.

RA experts, anything that can be done with paras now?
Ariena Najea
Ariena Najea
Silence and Motion
#9
Quote:
Originally Posted by DiogoSilva View Post
Interesting change for the paragons. For those who might not realize it, this only buffs them in 4-man areas, as their max energy gain remains the same.

RA experts, anything that can be done with paras now?
No. Paragons are viable in 8v8 situations, but only barely, and become almost useless on split. Energy management is not the issue, but rather, the ineffectual party-based skillset. The very well deserved nerfs came around because the Paragons' shouts and chants were a combination of the problems with "passive defensive web" skills like Aegis and the Ritualist's weapon spells.

Paragons will not become viable in RA until they have some combination of a stronger IAS option, useful targeted skills, and become not as specialized to support physicals or casters.
StormDragonZ
StormDragonZ
Desert Nomad
#10
Quote:
Originally Posted by makosi View Post
I think one mob of Ettins sometimes went through the portal in to Griffon's Mouth and could not be killed. I'm guessing this is what the patch is for. I could be completely wrong though.
You didn't answer my question. I asked where the Ettins appear NOW. I knew about the portal situation as it did happen once for me on my Necromancer, but if they moved them somewhere else, where are they NOW?
subman247
subman247
Academy Page
#11
Quote:
Originally Posted by StormDragonZ View Post
You didn't answer my question. I asked where the Ettins appear NOW. I knew about the portal situation as it did happen once for me on my Necromancer, but if they moved them somewhere else, where are they NOW?

Ummm...go look?
Rise of Cpu
Rise of Cpu
Frost Gate Guardian
#12
its funny how the paragon update was already added a week ago...
D
DiogoSilva
Krytan Explorer
#13
Just went through 25 wins on RA playing a paragon. ^^ Was with a really good team, though. I took the Enraged Spear build from rangers, switched Barb Spear with "Go For the Eyes!", and was spamming 7 energy gain very often. Didn't need expertise at all for energy management. The new flux kept beast mastery at 14.

But then again, I always thought paragons had great energy management with leadership - when it fully worked. Still, that's the only "viable" build I can think of for RA paragons from this update at the moment.
Lanier
Lanier
Desert Nomad
#14
So I guess the biggest improvement is for targeted shouts like "its just a flesh wound". In fact, I would think that this makes IJAFW cost only 1 energy, right?

Maybe this forshadows the changing of other shouts to be targeted shouts?
_Aphotic_
_Aphotic_
Krytan Explorer
#15
Quote:
Originally Posted by Lanier View Post
So I guess the biggest improvement is for targeted shouts like "its just a flesh wound". In fact, I would think that this makes IJAFW cost only 1 energy, right?

Maybe this forshadows the changing of other shouts to be targeted shouts?
It costs 4 Energy still.... only 1 ally/party member is affected...
The update has nothing but increased the selection pool from which a paragon can rely on its energy; we're still stuck running the same builds as we did before...

Quote:
Originally Posted by DiogoSilva View Post
But then again, I always thought paragons had great energy management with leadership - when it fully worked. Still, that's the only "viable" build I can think of for RA paragons from this update at the moment.
You need to play Paragon more.
They're downright the best dazers in RA, and can manage daze better than a Ranger w/ Broad Head Arrow and come with higher dps and def too.
EL Pet is pretty powerful too, though, especially with flux.
Shayne Hawke
Shayne Hawke
Departed from Tyria
#16
But I liked farming Carlotta.
D
DiogoSilva
Krytan Explorer
#17
Quote:
It costs 4 Energy still.... only 1 ally/party member is affected...
One ally = 2 energy now, so it should cost 3.

Quote:
Originally Posted by _Aphotic_ View Post
You need to play Paragon more.
They're downright the best dazers in RA, and can manage daze better than a Ranger w/ Broad Head Arrow and come with higher dps and def too.
EL Pet is pretty powerful too, though, especially with flux.
And their daze skills are more viable now thanks to better energy management.
Lanier
Lanier
Desert Nomad
#18
Quote:
Originally Posted by _Aphotic_ View Post
It costs 4 Energy still.... only 1 ally/party member is affected...
The update has nothing but increased the selection pool from which a paragon can rely on its energy; we're still stuck running the same builds as we did before...
I went to the isle of the nameless and tested.

Before this change, IJAFW was kind of wierd. It gave 2 energy if a condition was removed because it counted the condition removal and the speed boost as seperate shouts. If you dont believe me, go check out the page for this skill on guildwiki.

Now, it gives 3 energy if a condition was removed. Take a necro to the isle of the nameless and have it inflict bleeding on its self. Without the condition removal, IJAFW will only return 1 energy (like it would have done prior to this update if a condition was not removed). Now, oddly enough, it returns 3 energy when a condition is removed. I have no idea why, but it does.
Darmikau
Darmikau
Frost Gate Guardian
#19
Quote:
Originally Posted by Ariena Najea View Post
The main nerfs (for PvP) were to Defensive Anthem, Never Surrender, Stand Your Ground, Bladeturn Refrain, Song of Restoration, Ballad of Restoration, and mostly importantly Aggressive Refrain.
You forgot Incoming
K
KotCR
Lion's Arch Merchant
#20
And Mending Refrain...which was changed from a solid anti-pressure skill (perma +4 regen for any ally) for the entire team, to erm, the Wammo's Mending (+3 for self only). Only usable on self and therefore pointless. The regen reduction was adding insult to injury.