1.Meele crappy hero AI says hi
(oh, and those bars have pets also, which are even more stupid than a meele hero)
2.Life isnt' optimal, but fill a slot and provides party heal. Invoke maybe is "meh" only when there are more then 3 mobs clumped (and when there's only one anyway), Illu is situational but works. Matter of opinion/needs is guess.
3.I can't see how you can call Shelther meh tbh tho. Expecially cause you're suggesting to go w/o any kind of prot. Which in HM (and looking at bars is what he's trying to do i guess) is nearly a suicide.
4.I'm the first to say Invoke can be swapped.But dual Dom mes usually leads to overlapping and counteracting. Sogm rit isn't bad (even if not great...) but isn't worth losing the only prot source.
5.Barrage (or volley) + splinter makes hitting mop target quite sure. Single target, even if theorically superior (your sins) isn't in the hands of AI. There really is nothing wrong with melee. Pets are meh and very unresponsive, though. Life is slow because the hero will use it on recharge and lag behind if your team is fast. You really don't need both Life and PwK.
Invoke is always meh. It's elemental damage. Armour ignoring damage is always better in HM; esurge or FoC. Nothing wrong with dual Dom mesmers; heroes don't overlap Mistrust and rupts, they chain them. SoGM rit just makes Painful Bond more worthwhile.
Just to be clear; I wasn't advocating a 0 prot team; all Minion Bombers have prot.
Barrage is fine; the player can run what he likes, but I would have taken Triple Shot and Dualshot for more concentrated MoP triggers.
p.s. I swear I wrote this before...
2.Life isnt' optimal, but fill a slot and provides party heal. Invoke maybe is "meh" only when there are more then 3 mobs clumped (and when there's only one anyway), Illu is situational but works. Matter of opinion/needs is guess.
3.I can't see how you can call Shelther meh tbh tho. Expecially cause you're suggesting to go w/o any kind of prot. Which in HM (and looking at bars is what he's trying to do i guess) is nearly a suicide.
4.I'm the first to say Invoke can be swapped.But dual Dom mes usually leads to overlapping and counteracting. Sogm rit isn't bad (even if not great...) but isn't worth losing the only prot source.
5.Barrage (or volley) + splinter makes hitting mop target quite sure. Single target, even if theorically superior (your sins) isn't in the hands of AI. There really is nothing wrong with melee. Pets are meh and very unresponsive, though. Life is slow because the hero will use it on recharge and lag behind if your team is fast. You really don't need both Life and PwK.
Invoke is always meh. It's elemental damage. Armour ignoring damage is always better in HM; esurge or FoC. Nothing wrong with dual Dom mesmers; heroes don't overlap Mistrust and rupts, they chain them. SoGM rit just makes Painful Bond more worthwhile.
Just to be clear; I wasn't advocating a 0 prot team; all Minion Bombers have prot.
Barrage is fine; the player can run what he likes, but I would have taken Triple Shot and Dualshot for more concentrated MoP triggers.
p.s. I swear I wrote this before...
