Post-Launch Reviews just posted a review of Guild Wars, actually taking into account updates and changes. Check it out here:
http://postlaunch.tumblr.com/post/81...wars-developer
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How is that faulty? Sorrow's Furnace was added due to complaints about lack of high-end content; Dervish and Mesmer received massive overhauls because people found them boring or too much work to play effectively; skills are constantly rebalanced for PvP metagame... Can you give me any counter-examples?
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to be fair the guild wars community bitches WAY more than any other game community i know of, and i think anet has done a fantastic job to deal with such a tough audience
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Sorrow's Furnace was one of the few positive updates this game has had. And they have let it rot since and is only really used for the mini black moa now. It needs an update to the enemy AI and an end chest. It is something people have been asking for, yet they have not listened and have shown no intent to update it.
The Dervish and Mesmer overhauls were asked for at least a year before they even acknowledged they would do them. Only the PvE community asked for them though, and the PvP community was adamant about not buffing them, knowing full well they would negatively affect PvP. Guess what, they negatively affected PvP. Skill updates are done for PvP yes. They are rarely ever what the PvP community asks for and 99% of the time they are whatever A.Net feels like doing, or nerfs to giant skill buffs we specifically tell them not to do. Examples being the two giant elite buff updates and your Mesmer and Dervish updates. In fact, we are still fixing the Dervish update and even some Mesmer skills just got updated (Fevered and Mind Wrack). They don't listen to the community. The biggest criticism of A.Net has always been they don't listen. Every person I have ever spoken to who actually works closely with A.Net on balancing, both before and after Test Krewe formed, always say that A.Net has their own agenda. The only feedback they really listen to is toning down the OP crap they suggested in the first place. And for the most part, the toned down version of these skills that actually do get released, are still insanely OP. They will listen every now and then, and it almost always brings positive results. But the times they listen are so few and far between the times they don't, that they might as well not exist at all. |
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They don't listen to the community. The biggest criticism of A.Net has always been they don't listen. Every person I have ever spoken to who actually works closely with A.Net on balancing, both before and after Test Krewe formed, always say that A.Net has their own agenda. The only feedback they really listen to is toning down the OP crap they suggested in the first place. And for the most part, the toned down version of these skills that actually do get released, are still insanely OP.
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Sorrow's Furnace was added due to complaints about lack of high-end content;
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They don't listen to the community. The biggest criticism of A.Net has always been they don't listen. Every person I have ever spoken to who actually works closely with A.Net on balancing, both before and after Test Krewe formed, always say that A.Net has their own agenda. The only feedback they really listen to is toning down the OP crap they suggested in the first place. And for the most part, the toned down version of these skills that actually do get released, are still insanely OP.
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A good article in all from someone who seems to have spent time playing the game.
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to be fair the guild wars community bitches WAY more than any other game community i know of, and i think anet has done a fantastic job to deal with such a tough audience
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Until you realise that the first screenshot depicts a battle against Destroyers. With a Fire Magic skillbar.
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