I know this is a Guild Wars 2 and I'm sure most of you are familiar with what it does, for those who aren't.
A Transmutation Stone is a single use item which allows players to combine two weapons or pieces of armor, gaining a desired aesthetic look from one piece, and a desired set of statistical modifiers from the other.
Would anyone else like this to be added into GW1? It doesn't have to have the same effect as it will in GW2, even if it just works with weapons that'll be more than enough. It might seem a bit late to add it, but I'm sure people would be interested in purchasing it from the in-game store. Personally I would get it, thoughts?
Transmutation Stone
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It would be nice to have, however I would presume a large number of rare weapon collectors would be up in arms and ready to burn down the ANet HQ over this. (Since their three-to-four-digit-ecto-value items' worth would drop faster than a.. uh.. hmm.. well, very fast anyway)
Realistically, it is as you said, a bit too late to add them to GW1. With most of the development power focused on getting GW2 done right for us, things like this would be an enormous stretch.
Realistically, it is as you said, a bit too late to add them to GW1. With most of the development power focused on getting GW2 done right for us, things like this would be an enormous stretch.
GW weapons right now are sold for both their appearance and their mods as a package. By adding transmutation stones, it would cause a great shift where weapons need only be sold for either their look or their mods. Cheap staves that have ideal stats could be transmuted with poorly working r12 Bone Dragon Staves to give people easy access to perfected stats on desirable skins.
I'm no economist, but this doesn't sound like a good idea. It sounds fine with GW2, when that kind of system is built-in from the get-go, but changing things now in GW would probably do more hurt than help.
I'd imagine that anyone who doesn't support weapons in Prophecies and Factions from being completely turned to the inscription system would not support this idea for similar reasons.
You can't salvage a weapon's rank requirement, so it would go a little bit further than just replacing the item's mods.
I'm no economist, but this doesn't sound like a good idea. It sounds fine with GW2, when that kind of system is built-in from the get-go, but changing things now in GW would probably do more hurt than help.
I'd imagine that anyone who doesn't support weapons in Prophecies and Factions from being completely turned to the inscription system would not support this idea for similar reasons.
You can't salvage a weapon's rank requirement, so it would go a little bit further than just replacing the item's mods.
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People can get whatever item skin they want with the stats they want. It would shift what people would be purchasing. People would be buying flawed, high requirement shit for the skins and perfect, non-rare items for the stats and weapon upgrades. Even if the item customizes, people have the skins and stats they want. It will still drop demand as items existing prior to the stone becomes less special and more people can obtain it.
Why would someone pay 50e for a weapon when they could make their own, (that is exactly the same) for less?
Edit: And how would greens work in this?
Why would someone pay 50e for a weapon when they could make their own, (that is exactly the same) for less?
Edit: And how would greens work in this?

