Im talking about expensive weapons not just cheap ones were you dont care about.
Is it worth the extra 20% damage? And not being able to trade it or use on another character later?

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If its something important to you, that you really like, then customize it.. I spent a ton of cash on this staff, its my favorite skin and item ... and its mine forever!
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I wish people would stop and do the math before making ambit claims that "castor" weapons need not be customized.
Suffice to say that in protracted encounter the cumulative sum of any additional damage can be significant, and staves/wands are not exempt from this ![]() For those interested, there are posts extant on this forum should they wish to track them down, which enumerate in some detail the calculations involved. I don't have time to track them down right now however. |
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All that research is pretty useless and people basically wasted their time researching it. Here's why:
Elementalist: With skills like Rodgort's invocation, SF, SH, MS there really is no need to wand mobs. You'd better be spending your time casting and managing your energy pool. That second it takes you to wand something is better spent actually casting spells. Because you're a spellcaster. Not a mobwander. Mesmer: I mean, really? Would you like to miss that mob casting Aegis, MS or SF just because you were wanding? I know I wouldn't. Monk: Prot. Heal. Kite. There is no wanding. Necro: Hmmmm, 20 dmg with a wand or halfway through Barbs casting time to do 10x16 damage per second? Really isn't much of a choice, is it? In conclusion - wand only to direct fire from minions, henchmen and heroes. Otherwise - cast. |
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All that research is pretty useless and people basically wasted their time researching it. Here's why:
Elementalist: With skills like Rodgort's invocation, SF, SH, MS there really is no need to wand mobs. You'd better be spending your time casting and managing your energy pool. That second it takes you to wand something is better spent actually casting spells. Because you're a spellcaster. Not a mobwander. Mesmer: I mean, really? Would you like to miss that mob casting Aegis, MS or SF just because you were wanding? I know I wouldn't. Monk: Prot. Heal. Kite. There is no wanding. Necro: Hmmmm, 20 dmg with a wand or halfway through Barbs casting time to do 10x16 damage per second? Really isn't much of a choice, is it? In conclusion - wand only to direct fire from minions, henchmen and heroes. Otherwise - cast. |