To customize your expensive weapon or not?

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S
Sour_Beard_Jr
Ascalonian Squire
#1
Hey, who here customizes all there weapons?
Im talking about expensive weapons not just cheap ones were you dont care about.

Is it worth the extra 20% damage? And not being able to trade it or use on another character later?
D
DoomFrost
Lion's Arch Merchant
#2
Meele? Sure. Caster? Nah.
cataphract
cataphract
Forge Runner
#3
What he said.
expugnare
expugnare
Desert Nomad
#4
If its something important to you, that you really like, then customize it.. I spent a ton of cash on this staff, its my favorite skin and item ... and its mine forever!
Olle
Olle
Furnace Stoker
#5
After Getting My 4'th crystalline, and modded Them(furious, vamp, sundering, zealous)
I just had to.
Its somewhat scary that pixels Can make you jump your heart :<

Also;
People who got Item's like req 7 14/15^50 or likewise,should be banned if they dont costumize it.
i would pay every penny i got on my account for an wep like that, but such weps should belong to the first owner.
cataphract
cataphract
Forge Runner
#6
Quote:
Originally Posted by expugnare View Post
If its something important to you, that you really like, then customize it.. I spent a ton of cash on this staff, its my favorite skin and item ... and its mine forever!
While I understand the sentimental value completely I still feel that customizing caster weapons is not a good idea. I mean, you get +20% damage when wanding. What? If it were +20% more damage of spells from item's attribute that would be a different story.
aspi
aspi
Desert Nomad
#7
I customize them all, caster or not. If some ass desides to hack my account for some weird reason its nothing but customized stuff
EPO Bot
EPO Bot
Desert Nomad
#8
Customized stuff is somewhat harder to accidentally sell to merchants.
Horace Slughorn
Horace Slughorn
Wilds Pathfinder
#9
Quote:
Originally Posted by aspi View Post
I customize them all, caster or not. If some ass desides to hack my account for some weird reason its nothing but customized stuff
haha i do it for the same reason. also wanding with customized weapon is so strong!
Iuris
Iuris
Forge Runner
#10
Quote:
Originally Posted by EPO Bot View Post
Customized stuff is somewhat harder to accidentally sell to merchants.
Don't I know it... My necro learned the hard way.
NerfHerder
NerfHerder
Wilds Pathfinder
#11
What the 2nd post said.

Physical damage dealers is almost a must. Casters, meh.

The only caster weaps I have cutomized are the ones in my HoM.
mathiastemplar
mathiastemplar
Wilds Pathfinder
#12
Ever since I was hacked I've customized everything.

But melee should always be customized.
V
Venganza
Wilds Pathfinder
#13
I wish people would stop and do the math before making ambit claims that "castor" weapons need not be customized.

Suffice to say that in protracted encounter the cumulative sum of any additional damage can be significant, and staves/wands are not exempt from this

For those interested, there are posts extant on this forum should they wish to track them down, which enumerate in some detail the calculations involved. I don't have time to track them down right now however.
Dagoth Umbra
Dagoth Umbra
Lion's Arch Merchant
#14
I really wish Anet would make customization apply to your account, not to individual characters (most important with weapons, but would also be nice with armor). I have so many weapons I have not customized because I like the idea of seeing how a weapon looks on a character that would not normally use the weapon. Or of using lets say a spear on a monk when I am not playing with my paragon, but being able to give the weapon back to the paragon.

It should not be that difficult to do, and it would make my playing experience much much better.
U
Urcscumug
Krytan Explorer
#15
I customize melee weapons in Pre. It's my only permanent Pre character so I don't have other chars to give them to. The +20% damage makes a difference. And I'm not tempted to sell them or try to strip mods and risk ruining them, whereas I can always upgrade the mods if I want to.

Outside of Pre, not so much. I like the ability to swap stuff among the characters or heroes, or to sell or donate them to someone else if I no longer need them. Say you need a zealous axe on short notice, instead of running around trying to get one I can just take it from whoever's using it.
cataphract
cataphract
Forge Runner
#16
Quote:
Originally Posted by Venganza View Post
I wish people would stop and do the math before making ambit claims that "castor" weapons need not be customized.

Suffice to say that in protracted encounter the cumulative sum of any additional damage can be significant, and staves/wands are not exempt from this

For those interested, there are posts extant on this forum should they wish to track them down, which enumerate in some detail the calculations involved. I don't have time to track them down right now however.
All that research is pretty useless and people basically wasted their time researching it. Here's why:

Elementalist: With skills like Rodgort's invocation, SF, SH, MS there really is no need to wand mobs. You'd better be spending your time casting and managing your energy pool. That second it takes you to wand something is better spent actually casting spells. Because you're a spellcaster. Not a mobwander.

Mesmer: I mean, really? Would you like to miss that mob casting Aegis, MS or SF just because you were wanding? I know I wouldn't.

Monk: Prot. Heal. Kite. There is no wanding.

Necro: Hmmmm, 20 dmg with a wand or halfway through Barbs casting time to do 10x16 damage per second? Really isn't much of a choice, is it?

In conclusion - wand only to direct fire from minions, henchmen and heroes. Otherwise - cast.
Icy The Mage
Icy The Mage
Forge Runner
#17
Quote:
Originally Posted by cataphract View Post
All that research is pretty useless and people basically wasted their time researching it. Here's why:

Elementalist: With skills like Rodgort's invocation, SF, SH, MS there really is no need to wand mobs. You'd better be spending your time casting and managing your energy pool. That second it takes you to wand something is better spent actually casting spells. Because you're a spellcaster. Not a mobwander.

Mesmer: I mean, really? Would you like to miss that mob casting Aegis, MS or SF just because you were wanding? I know I wouldn't.

Monk: Prot. Heal. Kite. There is no wanding.

Necro: Hmmmm, 20 dmg with a wand or halfway through Barbs casting time to do 10x16 damage per second? Really isn't much of a choice, is it?

In conclusion - wand only to direct fire from minions, henchmen and heroes. Otherwise - cast.
You entirely missed PVP
cataphract
cataphract
Forge Runner
#18
Now there's a surprise. >_>
Carboplatin
Carboplatin
Jungle Guide
#19
For my physicals, they are all customized.
khezial tahr
khezial tahr
Academy Page
#20
Quote:
Originally Posted by cataphract View Post
All that research is pretty useless and people basically wasted their time researching it. Here's why:

Elementalist: With skills like Rodgort's invocation, SF, SH, MS there really is no need to wand mobs. You'd better be spending your time casting and managing your energy pool. That second it takes you to wand something is better spent actually casting spells. Because you're a spellcaster. Not a mobwander.

Mesmer: I mean, really? Would you like to miss that mob casting Aegis, MS or SF just because you were wanding? I know I wouldn't.

Monk: Prot. Heal. Kite. There is no wanding.

Necro: Hmmmm, 20 dmg with a wand or halfway through Barbs casting time to do 10x16 damage per second? Really isn't much of a choice, is it?

In conclusion - wand only to direct fire from minions, henchmen and heroes. Otherwise - cast.
If you're healing and protting all the time as a monk, you're quickly out of energy and just standing there anyway. Many times, if things are going well, my monk is standing around, or tossing his spear. May as well get a few more points of damage off it. Plus when soloing you need to keep wanding to keep the minions and heroes focused.

I get your point though, there are other things you should be doing that take precedence to wanding. But even then, that little bit of extra damage doesn't hurt. (And it is a little it.) For the record, none of my weapons are customized.