And all those quests have a fail-proof way to do them anyway, I enjoyed it when a titan suddenly wiped a few heroes with that smash attack, I was like: "what??? die!!!"
Shit got real when Panic was used against me, loved it!
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My tone might be a bit sharp, but then, after two consecutive posts, one deriding people who find that things in GW can be challenging by claiming they must be playing another game and one calling people who have trouble with these quests stupid, I think some sharpness is called for. Or perhaps, even better, some other posters could soften their posts' tones.
The comment about wanting people to fail is also not particularly endearing - DP removing consumables still cost money, in case of Powerstones, quite a lot of money. Not to mention that you seem to have forgotten that at least two of those quests ARE failable. Only Defend Droknar's forge and Defend Denravi will let you grind through slowly. Defend nothern Kryta province and The last day dawns are failable. Unless you are really really really careful, and read wiki discussions, and pre-clear the Ascalon version. It should be possible, of course, except that I, with 7000+ hours of GW and having done the NM Titan quests could not lure the last group of titans to me and got wiped several times in the process of pre-clearing. A small detail: 4 key presses and 4 mouse clicks took me, just now, 4 seconds. 4 seconds of me not using my own skills, not using my PvE and similar key skills, and enough time for the enemy to use about 3-4 skills per enemy. With the damage those titans dish out, let me tell you that I've several times had a team that usually clears HM dungeons on C-space, fail to kill even a single ice titan enemy. Of course the HM titan quests are doable - I've done 4 of 5 myself. But they are not easy and they do offer a solid challenge. |
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Is this not a cue for '90%' of parties to stop being so bloody stupid?
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You misinterpret what I said. When I said that 90% of parties fail horribly, I mean that as 90% of reasonable and effective builds that you could run simply don't work,
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Tbh, the thing i dislike most of this quest is that anet haven't understood yet that "Hard" doesn't mean necessarily "12010+ Armor, 100% IAS & IMS & Cast time, 30 att points".
They did it when introducing HM, and they keep doing it. Sure, makes titans really annoying, but isn't what i want to see as interpretation of "Hard"...better mobs build/AI is. Also, the other thing is that "lock" your build choiches. ST Rit to survive. Armor ignoring dmg to kill. And so on. The fact that those quest are set thinking to use the most gimmick builds in your team to succeed in other words. |
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It's definitely possible without a ST rit, I didn't use one because I prefer the SoGM build.
Shelter + Panic/Stolen Speed + armor ignoring damage from rits and mesmers, makes hard mode go into normal mode. The increase of things like armor is only really bad for Elementalists. |
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Still; AFAIK these quests can be done without Soul Twisting on defensive spirits and without Save Yourselves.
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Here's something to think about. If you were given the chance, how would you design a difficult mission? Without going into anti-hero mechanics like UW 4H, or by artificially making an area where you cannot retreat from (Gloom HM, Foundry HM), or maybe force a constricted area vs. Fire Eles (Forgewight HM, this is vulnerable to ST / SY though), I don't see how it can be done. It's not hard to make a quest impossible, but difficult?
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Then they aren't reasonable, effective builds. You cannot expect a random collection of skills to achieve what you want. And there is no list of 'must-have'* skills that you require to finish 90% of Hard Mode content.
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Edit: The result of a few select builds being desirable comes as a result of them being leagues above everything else. When you design content to be challenging (as has been done here) it has got to take these builds into account and so it is not surprising that when something is designed to be a challenge when using these builds, it is very difficult when using anything else.
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They are reasonable builds. Elite content is based on requiring imba builds. Take a well developed PvP build, run it in PvE and you will lose. This is the opposite of what guild wars was like pre-nightfall. PvE is now dependant on exploiting imba.
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Yes, which is why Anet needs to stop screwing around trying to make things hard for teams using SY/ST/ER/etc, and just go ahead and nerf the imba crap in the first place. Trying to make guild wars challenging with the amount of bullshit the players can stack up to make themselves invincible deathdealing machines is futile, and doing so only degrades gameplay for every other build in existence.
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