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Save Fort Aspenwood
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This makes me happier to be onthe Luxon side. With all my scrubby faction-mates on the other side, I now get in matches faster and farm te boobs who are looking for quick factions. I net alot more per match now, and still win very often. Honestly, I cap the quarry mine things and let kurz cap them back do I can farm more npc
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They might actually have to balance the arena properly this time. It has seriously been one sided since they reduced the victory time for the Kurzicks. There are so many exploitable AI flaws which allow Kurzicks to gain an unfair advantage (aside from also not requiring Kurzicks to actively do anything to win, whereas Luxons have to play torwards a specific win condition).
There have been so many suggestions for ArenaNet to fix the arena and many bugs/exploits/poor programming threads but they have all been ignored. They should have a good indicator of which side has a greater advantage simply by looking at the wait list to get in (FA Luxon side always has a much smaller population, same with the JQ due to that stupid map design bug which also favours the Kurzicks).
If you want to be infuriated by a poorly maintained arena, look at all the crap and garbage FA players had to waid through over the years just to get a few matches in an otherwise fine arena. From leeching, turtle respawn bugs, one interupt attacks, moronic turtle AI downgrades (why they did this is beyond me) and the victory timer reduction (instead of requiring Kurzicks to actively participate in the arena by increasing the timer reduction from amber - cause they never give it to Gunther with the current pointless design) just look at FA now.
There have been so many suggestions for ArenaNet to fix the arena and many bugs/exploits/poor programming threads but they have all been ignored. They should have a good indicator of which side has a greater advantage simply by looking at the wait list to get in (FA Luxon side always has a much smaller population, same with the JQ due to that stupid map design bug which also favours the Kurzicks).
If you want to be infuriated by a poorly maintained arena, look at all the crap and garbage FA players had to waid through over the years just to get a few matches in an otherwise fine arena. From leeching, turtle respawn bugs, one interupt attacks, moronic turtle AI downgrades (why they did this is beyond me) and the victory timer reduction (instead of requiring Kurzicks to actively participate in the arena by increasing the timer reduction from amber - cause they never give it to Gunther with the current pointless design) just look at FA now.
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Because both sides have different strategies, that would completely destroy the viability of bringing certain builds. A bonder or rit lord on the Kurzick side is incredibly powerful, on the Luxon side they are useless. There are things they can do to balance the arena, they just need to bother to do it.
I saw this on the wiki update notes this morning (didn't see it there last night):
I never play Luxon so I don't know how much faction you originally got for destroying a gate but it seems to be a fairly large increase.
EDIT: Checking the wiki it looks like it used to be 300 faction per gate and is now 500 faction per gate. Looks like the % is wrong in the notes.
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The faction rewards in Guild Wars Factions PvP formats were also increased: Fort Aspenwood now gives twice the faction for kills, twice the faction for completion of God's Vengeance on the Kurzick side, and ~667% more faction for unique gates destroyed from Luxon side. Jade Quarry now gives 20% more faction for each piece of jade and twice the amount of faction for kills. |
EDIT: Checking the wiki it looks like it used to be 300 faction per gate and is now 500 faction per gate. Looks like the % is wrong in the notes.
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Because both sides have different strategies, that would completely destroy the viability of bringing certain builds. A bonder or rit lord on the Kurzick side is incredibly powerful, on the Luxon side they are useless. There are things they can do to balance the arena, they just need to bother to do it.
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As far as a solution to FA, fix turtles. Change the Luxon NPC skills so the people who INSIST to play melee characters don't completely suck.
Maybe put your developer-like minds together and find a way to make things a little more interesting.
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I never play Luxon so I don't know how much faction you originally got for destroying a gate but it seems to be a fairly large increase.
EDIT: Checking the wiki it looks like it used to be 300 faction per gate and is now 500 faction per gate. Looks like the % is wrong in the notes. |
You do get 500 for each gate destroyed and an additional 500 for klilling Gunther (aka winning). So a total of 3,000 Imperial for a win and I think it's 20 Imperial for each kill.
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I played a round last night, on Luxon. I went in with 0 Imperial and came out with a little over 5,000 after my first match, a win.
You do get 500 for each gate destroyed and an additional 500 for klilling Gunther (aka winning). So a total of 3,000 Imperial for a win and I think it's 20 Imperial for each kill. |
FA would be greatly invigorated if people were actually banned for leeching. I've said this before and I'll repeat it until it's enforced.
With the new rewards, there's even greater incentive to leech and the dishonor system does not counteract it enough. The devs don't seem to appreciate how detrimental one leecher is to a team in FA and they aren't acting appropriately enough.
Grow some balls and whip the ban scythe out.
With the new rewards, there's even greater incentive to leech and the dishonor system does not counteract it enough. The devs don't seem to appreciate how detrimental one leecher is to a team in FA and they aren't acting appropriately enough.
Grow some balls and whip the ban scythe out.

