ofc ur entitled to ur opinion, but i dont entirely see a problem with my suggesion.
The way that a tournament runs, (assuming enough teams entered so there is 4 or 5 rounds), the first round the match ups are random, so the bad teams lose. the 2nd round all the teams who lost are then paired up. So you might win vs other bad ppl, or u might lose again. if u lose again (0/2), then you will now face other teams who are 0/2. The whole system of the tournament is designed so that you get better matches as it progresses into the later rounds. this system is obviously much more effective if more teams participate and there are more rounds.
Regarding ladder, you are sort of correct, top 100 would become far more populated by "bad" people if you like, but this is not really a problem in many ways. If top 100 became more active, higher ranked teams will get matches faster which in turns leads to less smurfing. It also gives lesser players the chance to face the top players on a regular basis without losing significant rating ( ladder is like -5?), this is good practise so people should improve as a result. And I'd also like to say that all of the beginner guilds i know, still have the mentality of "today was a good night guys, +10 rating", or vice versa if they lost rating. So if it became easier to gain rating, surely this leads to more "good nights" and thus people will generally have more fun.
From what i can tell the only real 'problem' as such, would be that the top guilds will win more champs (lol titles?) by beating the new breed of top 100 teams. But due to the nature of smurf guilds etc, this currently happens anyway if im not mistaken. At least if the top guilds actually use their main guilds, teams will lose less rating compared to being rolled by a rank 1000 smurf, have the potential for champ points if they pull off a shock win, and should improve as a result of facing better opposition regularly. Doesnt seem to be too many drawbacks to me :s
Again, feel free to voice ur opinion if u disagree
